The_Lich_King wrote:I would also like to see some kind of character aging system. Maybe hearth's could steadily gain lp or something as they age because they are getting older, but once they get so old they are susceptible to becoming senile.
Meh, I do not see anything positive about the character aging, except for doing something about 4000k stated characters. It's a tricky subject that might lead to server population decline in case of unthoughtful implementation.
Granger wrote:Tool wear and repair is related and possibly the better idea when it comes to furthering trade and as an item sink.
The idea is not only about the item sinks, but adding the new value to the game. Let's say you've got your newbie q 20 wine. In 1 month time, your neighbours can produce q 40 wine. Meanwhile, your q 20 1-month-old wine wouldn't be not so bad in comparison to their fresh q 40 wine.
The another reason for something like this lies on the problem of some items having low-value as the time goes. For instance, you might have had 1 week holiday and produced 40 bronze steeds. By the end of the month you've got higher quality anvil and can make better steeds. So stay efficient you will consume the new steeds and have leftover 20-whatever steeds you didn't use.