kicking ball physics

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kicking ball physics

Postby iamahh » Sun Nov 26, 2017 3:11 pm

leather ball won't move when i approach it from any angle :x
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Re: kicking ball physics

Postby dafels » Sun Nov 26, 2017 3:29 pm

ye lets spend few months on implementing physics in the game just to be able kick a ball
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Re: kicking ball physics

Postby shubla » Sun Nov 26, 2017 4:16 pm

dafels wrote:ye lets spend few months on implementing physics in the game just to be able kick a ball


If you run towards a ball, just start moving it to the opposite direction than what it was hit from, each game tick slow it down a bit, or completely stop it if it hits something. Not that difficult! We have cows and other stuff that moves already. Even some simple bouncing when it hits a hitbox would not be that hard to implement.

Could be laggy though if many balls are made and being kicked on the same time.
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Re: kicking ball physics

Postby dafels » Sun Nov 26, 2017 4:45 pm

nah... that would be too boring... need realistic ball physics for this.
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Re: kicking ball physics

Postby sabinati » Mon Nov 27, 2017 6:51 pm

i've been waiting for ball physics since world 2
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Re: kicking ball physics

Postby Granger » Mon Nov 27, 2017 7:14 pm

At least a simple version could be given to us, as a start...
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Re: kicking ball physics

Postby sMartins » Mon Nov 27, 2017 7:49 pm

Granger wrote:At least a simple version could be given to us, as a start...

Tbh I haven't seen many MMOs with physics engine so far .... pretty sure there is a precise reason behind that.
Not saying it won't happen any time soon for the major software house out there.
But out of curiosity would be nice if @Loftar can tell us if it's something that he might take in consideration later on ... or if totally not possible, cause the ping, lag and overall problems that could lead. ( and maybe explaining us what the difficulty is in implementing physics in a MMO kind of game)
Btw if physics would ever be implemented it should be used to make the enviroment more immersive .... not just to kick a ball :D .... water, rolling and floating logs, phisics based damage, etc... just to mention some.
Last edited by sMartins on Tue Nov 28, 2017 1:28 am, edited 3 times in total.
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Re: kicking ball physics

Postby iamahh » Mon Nov 27, 2017 10:54 pm

ball :arrow: shoo
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Re: kicking ball physics

Postby Granger » Tue Nov 28, 2017 12:23 am

iamahh wrote:ball :arrow: shoo

Shoo already sucks hard enough, it should be an automatic action (toggle able like swimming) when colliding with an shoo-able animal (which should preferably pathfind in case it is initially blocked from straight line moving away).

But until the devs have mercy with us, shoo on a ball would be better than nothing.
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Re: kicking ball physics

Postby MagicManICT » Tue Nov 28, 2017 5:15 am

sabinati wrote:i've been waiting for ball physics since world 2

Guys need balls before we have realistic ball physics. ¦]

Jokes aside, this could be a fun addition to the game.
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