Variability of human shapes dependent on the attributes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Variability of human shapes dependent on the attributes

Postby Flyrella » Sun Sep 23, 2018 9:40 pm

Like high str makes the char's arms looking more muscular
Agi - longer and stronger legs
Con makes the height taller
Int makes the head larger
Per - larger eyes
Cha- idk, maybe smilier face
Dex - larger hands?
Will - maybe more stern look by moving brows closer to each other
Psy - Idk, maybe eyes glowing in the dark
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Re: Variability of human shapes dependent on the attributes

Postby wonder-ass » Sun Sep 23, 2018 9:55 pm

i want to be a giant jorb. and have alts with massive heads and small bodies.
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Re: Variability of human shapes dependent on the attributes

Postby rhzk » Sun Sep 23, 2018 10:23 pm

Or this:
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Re: Variability of human shapes dependent on the attributes

Postby neeco » Sun Sep 23, 2018 10:27 pm

10/10
I've always wanted a snake for a penis.


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Re: Variability of human shapes dependent on the attributes

Postby Aceb » Sun Sep 23, 2018 10:44 pm

As far as I recall, there was already a discussion about character size depending on stats but the response was that clothing wouldn't match characters and would have to be properly resized or something and that would looks like ugly or something. I'll try to link the post if I can find it in next 5 minutes.

Edit:
Re: Visualisation of character attribute and a bit of a feat
postby loftar » Thu Feb 22, 2018 2:01 am

I'd absolutely love for the player model to be flexible in various ways, be it customized as part of character creation or a reflection of values. If anything, I'd also like to have several different "base" player models that can be chosen between like choosing hairs, but as Jorb says, it's all a fairly big deal. It would probably not be overly difficult to implement technically, but getting everything to work together graphically is the challenge, like getting the different meshes that come from clothes to fit properly and not bleed into each other, and getting animations for character models of different sizes to fit equipment like roastspits or wine presses, and stuff like that. Not really sure how to solve that in a way that doesn't require manually crafted combinatorial resources.
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Re: Variability of human shapes dependent on the attributes

Postby wonder-ass » Sun Sep 23, 2018 11:00 pm

Aceb wrote:As far as I recall, there was already a discussion about character size depending on stats but the response was that clothing wouldn't match characters and would have to be properly resized or something and that would looks like ugly or something. I'll try to link the post if I can find it in next 5 minutes.

Edit:
Re: Visualisation of character attribute and a bit of a feat
postby loftar » Thu Feb 22, 2018 2:01 am

I'd absolutely love for the player model to be flexible in various ways, be it customized as part of character creation or a reflection of values. If anything, I'd also like to have several different "base" player models that can be chosen between like choosing hairs, but as Jorb says, it's all a fairly big deal. It would probably not be overly difficult to implement technically, but getting everything to work together graphically is the challenge, like getting the different meshes that come from clothes to fit properly and not bleed into each other, and getting animations for character models of different sizes to fit equipment like roastspits or wine presses, and stuff like that. Not really sure how to solve that in a way that doesn't require manually crafted combinatorial resources.


tl;dr too much work.
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Re: Variability of human shapes dependent on the attributes

Postby loftar » Mon Sep 24, 2018 1:46 am

wonder-ass wrote:tl;dr too much work.

More like, given the time that would be required for it, I think we have more important changes to make, and I think there's no dearth of people who would agree with that assessment. I would definitely enjoy working on it.
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Re: Variability of human shapes dependent on the attributes

Postby tehnox » Mon Sep 24, 2018 8:36 am

Flyrella wrote:Int makes the head larger
Per - larger eyes

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Re: Variability of human shapes dependent on the attributes

Postby Fostik » Mon Sep 24, 2018 10:44 am

rhzk wrote:Or this: jorb.png


Is that high charisma, will, psy build?
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Re: Variability of human shapes dependent on the attributes

Postby jorb » Mon Sep 24, 2018 11:38 am

Given how little screenspace the character occupies, I have to question how meaningful this would be. With a different camera, maybe.
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