by MagicManICT » Mon Mar 22, 2021 10:22 am
Better to use something like the old civilization system to depress overused nodes, I think. Animals (foxes and bigger) could range from about level 3 to 10. Near heavy populated villages, they tended downwards towards 3 and lost quality (and relatively, difficulty). Much like now, nobody really wanted a q60 bear. Acre clay lost quality when ever someone dug on the node. (I don't recall if ball clay did or not off hand.) Of course, this leads to node camping and protection so that others don't come in and grief the node and depress it clear down to q10, but a high enough quality node is still protected as best as possible... it's just a matter of if you can wall it off, or if you do your best to catch poachers.
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