Please calm down with the needless wounds

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Please calm down with the needless wounds

Postby jordancoles » Thu May 06, 2021 7:37 am

Like this
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An untreatable wound, and for what? For looking in a dove cote to check on the birds. So my beehive suicide alt now doubles as a bird carer? No one comes to this game for this kind of crap, and those that do, do not stay

Can you please stop adding pitfalls to every aspect of our gameplay. It is not fun. It is not "content." You are pushing people away that would otherwise stay.
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Re: Please calm down with the needless wounds

Postby shubla » Thu May 06, 2021 7:46 am

oh no help i got only 556/556/558 hp pls im dying time to make fifth alt for this mundane task that I do once a week to avoid the terrible deadly wounds cursed be devs time to quit the game
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Re: Please calm down with the needless wounds

Postby Southpaw » Thu May 06, 2021 7:59 am

tbh i kinda super duper agree with shubla here

if anything, specifically bird lungs stat penalties are pretty fucking high for like, a newbie that accidentally makes the grave mistake of trying to give a shit about pigeons, but the whole sub-10-hhp-per-month wound ((Unless you're checking your cote 600 times a day tbh?)) is not a big deal. there are much more annoying things to complain about, like coalers cough stacking absurdly, or even sticking to beestings being pretty punishing to anyone that doesn't keep up with all their wax/honey collection across multiple skeps.

being overly dramatic and thinking people are gonna leave the game over bird lung is disingenuous when you can complain about the newbies accidentally stacking shit like Nasty Lacerations out of their woodcutting experience.
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Re: Please calm down with the needless wounds

Postby jordancoles » Thu May 06, 2021 8:02 am

Southpaw wrote:tbh i kinda super duper agree with shubla here

if anything, specifically bird lungs stat penalties are pretty fucking high for like, a newbie that accidentally makes the grave mistake of trying to give a shit about pigeons, but the whole sub-10-hhp-per-month wound ((Unless you're checking your cote 600 times a day tbh?)) is not a big deal. there are much more annoying things to complain about, like coalers cough stacking absurdly, or even sticking to beestings being pretty punishing to anyone that doesn't keep up with all their wax/honey collection across multiple skeps.

being overly dramatic and thinking people are gonna leave the game over bird lung is disingenuous when you can complain about the newbies accidentally stacking shit like Nasty Lacerations out of their woodcutting experience.

Did you read the part where I said wounds "like this" and not bird lung only? There are a handful of bullshit wounds and you even listed a few of them in your own post

And to those of you hurr durring about a few hhp dmg: if you are not 100% hp there is a very high chance that you will die if you are KO'd in a PVP encounter. The hhp damage is based on your total hp, not your HP when you're cleaved.

All these wounds do is force people to spawn suicide alts and multiclient, which is just tedious and dumb
Last edited by jordancoles on Thu May 06, 2021 8:08 am, edited 1 time in total.
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Re: Please calm down with the needless wounds

Postby Southpaw » Thu May 06, 2021 8:04 am

yeah and literally the cumulative sum of all of them doesnt even remotely fuck me up in an average months play at a just-under-faction-level scale of gameplay you absolute crybaby

#abolishbeeskeps
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Re: Please calm down with the needless wounds

Postby jordancoles » Thu May 06, 2021 8:10 am

Southpaw wrote:yeah and literally the cumulative sum of all of them doesnt even remotely fuck me up in an average months play at a just-under-faction-level scale of gameplay you absolute crybaby

#abolishbeeskeps

If you are camping low hhp there is a very good chance that you will die in a pvp encounter. If you're not avoiding hhp damage then you're just wrong imo
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Re: Please calm down with the needless wounds

Postby shubla » Thu May 06, 2021 8:17 am

jordancoles wrote:
Southpaw wrote:yeah and literally the cumulative sum of all of them doesnt even remotely fuck me up in an average months play at a just-under-faction-level scale of gameplay you absolute crybaby

#abolishbeeskeps

If you are camping low hhp there is a very good chance that you will die in a pvp encounter. If you're not avoiding hhp damage then you're just wrong imo

Maybe try to suggest fix for pvp encounters then instead of asking to literally remove all wounds from the game :roll:
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Re: Please calm down with the needless wounds

Postby jordancoles » Thu May 06, 2021 8:21 am

shubla wrote:
jordancoles wrote:
Southpaw wrote:yeah and literally the cumulative sum of all of them doesnt even remotely fuck me up in an average months play at a just-under-faction-level scale of gameplay you absolute crybaby

#abolishbeeskeps

If you are camping low hhp there is a very good chance that you will die in a pvp encounter. If you're not avoiding hhp damage then you're just wrong imo

Maybe try to suggest fix for pvp encounters then instead of asking to literally remove all wounds from the game :roll:

I'm asking for at least restraint for wounds that are added 'just because.' Stubbing your toe while walking, smashing your thumb while smithing, choking on air. Can we not?

It wouldn't be so bad if there were actual ways to deal with these threats. Like bandit's masks for dove cotes, nets for midges and beekeeper suits for gathering wax. But it has been years for some of these wounds and they're still just bad for the sake of being bad
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Please calm down with the needless wounds

Postby ZantetsukenX » Thu May 06, 2021 8:29 am

As someone who typically plays casually for a month or two before quitting, the existence of bird lung was enough for me to just not bother with that mechanic at all. Like why does it even exist? Most wounds are sort of an opportunity cost or a combat/mining wound. But things like Bird Lung literally seem to add nothing of value to the game. Bee Stings from domestic bees are the same way. Atleast with Crab Carressed you could argue it's to prevent people from farming all the crabs they could ever want. But like why put a random chance wound on mechanics in the game that they add nothing to in terms of "game mechanics". Like quicksilver poisoning is a risk you take for a fairly rewarding industry, so as much as it sucks I still see it's value. Seal Finger makes sense as seal pants are pretty useful so it's worth the risk of doing it. But Bird Lung? I don't really get it at all. Also why is it such a high hit for stats from something that typically would take a long time to begin to affect you?

All in all, the only thing I see it doing is stopping people from trying it out when it could be the most fun to do so. When everything is new and people are trading and foraging and exploring.

shubla wrote:oh no help i got only 556/556/558 hp pls im dying time to make fifth alt for this mundane task that I do once a week to avoid the terrible deadly wounds cursed be devs time to quit the game


Honestly, since people bring up the point of wounds being ignorable once you have enough HP and stats. Just go ahead and make it percentage base so that no one is without the joy of being affected by this wound.
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Re: Please calm down with the needless wounds

Postby Archiplex » Thu May 06, 2021 8:44 am

bad wound design: beesting, bird lung
reasons: neither are activities that really necessarily need to be punished, but aside from that bird lung has a hefty con penalty and beesting has an agi penalty (making fighters not able to do it) while progressively getting worse, and feed into allergic reaction

good wound design: quicksilver poisoning and bum burn
reasons: bum burn acts as a preventative measure for people trying to spam really good food, quicksilver adds risk/reward to extremely high end mechanics like felt and quicksilver globes (though imo you should be able to make glass without a risk of getting it)

neutral design: midges, nettle burn seal finger
reasons: midges are annoying and feed into allergic, but they heal so fast it can be kinda ignored. nettle burn is really nice early game for a survival boost, but also feeds into allergic and can sorta be ignored as it heals fast. seal gates some really good meat/hides/etc, and is easily curable by the time you handle those mobs

obviously there are more examples, but these are the sorts of things the devs need to look at when designing wounds. IMHO if beestings and bird lung went away quickly (i.e at the same pace as midge bites) i do not think they would be so bad.
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