Good day all,
Started to play a bit +- week ago. Im oldie and played a lot like 5 years ago and earlier. Now for sure started to study updates. Some features are really nice and cool. But... !!!!??? BUTTTT
I saw a HUGE MAJOR DIFFERENCE in what was long time ago and now regarding actually PVP. Remember dat scary skill in the begining of every world..... MURDER. Means from that point of the game you actually can not only harm/steal/tresspass, but also kill other hearthlings. No other MMO game in history didn't have such mechanics !!!
But what we have now. Lets talk about it. I found a perfect short video example on nowadays haven and hearth murder mechanics: https://www.youtube.com/watch?v=ZP8ab5LeAtw
So shorty:
1) You actually cant kill high level players with tons of stats(CON) having MURDER skill. Only KO them and steal stuff wich they beeing on high level insdustry can reproduce easely. Check video time from 0:45 to 1:00 . 2 KO guys just teleport out from the fight... They are pretty high level fighters because on time 1:20 we can see 200q+ AXE. I mean JORB and KO, im asking you, don't you think "KO protection" is a bit stupid? I mean mechanics wich do not let you FINISH HIM.... Yes you can say, on wait, but "IF" he would use that 20% murderious RAGE mechanics, then he would be without KO protection. But i give 100% that no1 nowadays not using murderious rage. Just what for if you actually are invurnable - means can't die.
2) But on the other hand check time 1:23. A high level player with B12 chasing somekind newbie and actually 1shot him thru that WIERD MURDER MECHANIC. That little newbie probably didnt even have murder or rage skills and was like 1-2 weeks old(leather).
So lets make final conclusiuon. With nowadays MURDER mechanics mid and high rank players can easely KILL(oneshot) other early game players(newbies or just late beginers). BUT in other hand mid and high rank players can't die and always drop to KO protection mode and safely teleports back to homebase.
That is actually wierd that i didn't find any post about this mechanics from some top players. I mean how its possible to enjoy that game when it have such imbalance in "who i can kill and who i can't". Nowadays early game hearthlings can die from bears, drawn, eagles, and other higher stats players. But when you are higher stat player you actually become invurnable to death...