Murder skill in this game - WRONG !

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Murder skill in this game - WRONG !

Postby Maslow » Tue Feb 18, 2025 7:32 am

Good day all,
Started to play a bit +- week ago. Im oldie and played a lot like 5 years ago and earlier. Now for sure started to study updates. Some features are really nice and cool. But... !!!!??? BUTTTT
I saw a HUGE MAJOR DIFFERENCE in what was long time ago and now regarding actually PVP. Remember dat scary skill in the begining of every world..... MURDER. Means from that point of the game you actually can not only harm/steal/tresspass, but also kill other hearthlings. No other MMO game in history didn't have such mechanics !!!
But what we have now. Lets talk about it. I found a perfect short video example on nowadays haven and hearth murder mechanics: https://www.youtube.com/watch?v=ZP8ab5LeAtw
So shorty:
1) You actually cant kill high level players with tons of stats(CON) having MURDER skill. Only KO them and steal stuff wich they beeing on high level insdustry can reproduce easely. Check video time from 0:45 to 1:00 . 2 KO guys just teleport out from the fight... They are pretty high level fighters because on time 1:20 we can see 200q+ AXE. I mean JORB and KO, im asking you, don't you think "KO protection" is a bit stupid? I mean mechanics wich do not let you FINISH HIM.... Yes you can say, on wait, but "IF" he would use that 20% murderious RAGE mechanics, then he would be without KO protection. But i give 100% that no1 nowadays not using murderious rage. Just what for if you actually are invurnable - means can't die.
2) But on the other hand check time 1:23. A high level player with B12 chasing somekind newbie and actually 1shot him thru that WIERD MURDER MECHANIC. That little newbie probably didnt even have murder or rage skills and was like 1-2 weeks old(leather).

So lets make final conclusiuon. With nowadays MURDER mechanics mid and high rank players can easely KILL(oneshot) other early game players(newbies or just late beginers). BUT in other hand mid and high rank players can't die and always drop to KO protection mode and safely teleports back to homebase.

That is actually wierd that i didn't find any post about this mechanics from some top players. I mean how its possible to enjoy that game when it have such imbalance in "who i can kill and who i can't". Nowadays early game hearthlings can die from bears, drawn, eagles, and other higher stats players. But when you are higher stat player you actually become invurnable to death...
Maslow
 
Posts: 4
Joined: Wed Jan 04, 2012 7:27 pm

Re: Murder skill in this game - WRONG !

Postby SnuggleSnail » Tue Feb 18, 2025 7:56 am

You're wrong about specifics, but in general right about it being a bit cringe how unlikely sweats are to die. I can't think of a single time somebody in my village has died to direct PVP in spite of being in hundreds of fights.

Regardless, you're not gonna get any support here if you have any suggestions that involve making anything deadlier. People in theory support fighters dying more, but in practice will leave a very guttural -1 if it has even the SLIGHTEST chance of negatively affecting them because of their loss aversion bias.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Murder skill in this game - WRONG !

Postby vatas » Tue Feb 18, 2025 8:52 am

I commented a while back that the current system, at least based on results, seems outright designed to make casual/hermit/sprucecap players killable, and hardcore/faction/tryhard players unkillable.

Granted, lot of the hermit killing is done by exploiting "skill issue" (there have been several claims that they've killed people by dressing a fresh alt into scary-looking gear, and spooking them to swimming and drowning.) Someone self-reported that he died to "tryhard botters" by trying to escape by swimming. In his defense, he cited an extremely misleading Wiki article that implied he was fucked either way. Hard to argue it's intuitive that a bad guy, holding two-handed axe, is less deadly than a river. (Or rather, if you let the bad guy cleave you, there's at least a chance that you survive. Meanwhile if you go for a swim, all he needs to do is KO you at deep water for a 100% guaranteed kill.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4882
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Murder skill in this game - WRONG !

Postby joojoo1975 » Tue Feb 18, 2025 10:45 am

SnuggleSnail wrote:will leave a very guttural -1 if it has even the SLIGHTEST chance of negatively affecting them because of their loss aversion bias.



viewtopic.php?f=48&t=77328


Though the discussion does not do anything about current mechanics of the combat system. To be Blatantly honest I don't know if they can fix it now without ditching the entire combat system and starting anew. But I am willing to bet if this was implemented, then a lot of things all the "pvp Masters" in this game would finally have a leg to stand on with all the outcomes that such a continent would produce. Personally I think if this happened, you would see 80% of the player base living there.
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Murder skill in this game - WRONG !

Postby Maslow » Tue Feb 18, 2025 11:01 am

NEED HOT FIX JORB -->
pick RAGE skill - you can engage and KO + protected KO.
pick MURDER skill - you can engage, KO and kill thouse who also pick his murder destiny(some 20% gref buff add) + Nullifying your own knockout protection!!!!

Simple life, simple decisions.
There is no need for thanks.
Maslow
 
Posts: 4
Joined: Wed Jan 04, 2012 7:27 pm

Re: Murder skill in this game - WRONG !

Postby DonVelD » Tue Feb 18, 2025 1:36 pm

vatas wrote:I commented a while back that the current system, at least based on results, seems outright designed to make casual/hermit/sprucecap players killable, and hardcore/faction/tryhard players unkillable.

Granted, lot of the hermit killing is done by exploiting "skill issue" (there have been several claims that they've killed people by dressing a fresh alt into scary-looking gear, and spooking them to swimming and drowning.) Someone self-reported that he died to "tryhard botters" by trying to escape by swimming. In his defense, he cited an extremely misleading Wiki article that implied he was fucked either way. Hard to argue that it's intuitive a bad guy holding two-handed axe is less deadly than a river. (Or rather, if you let the bad guy cleave you, there's at least a chance that you survive. Meanwhile if you go for a swim, all he needs to do is KO you for a 100% guaranteed kill.)


there was simply nothing he could do :clueless: ¦]
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1863
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Murder skill in this game - WRONG !

Postby Luno » Sat Feb 22, 2025 6:46 pm

Maybe a bit of a weird idea but im curious to what y'all think of this:
  • Remove murder skill
  • There is a stat cap for characters with KO protection
  • You can opt to go above the stat cap, but if you do your character permanently loses KO protection

Thoughts? :|
User avatar
Luno
 
Posts: 196
Joined: Fri Feb 04, 2022 3:10 pm

Re: Murder skill in this game - WRONG !

Postby SnuggleSnail » Sun Feb 23, 2025 2:18 am

I don't think you guys are going to find a version of "KO protection for me but not for thee" that isn't intensely abusable and unfun. Its been tried and it's rly fkn bad.

I'd also add that if KO protection were removed overwhelmingly more fighters would die to DC/crash than losing the fight which would be very stinky.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: Murder skill in this game - WRONG !

Postby Apocoreo » Sun Feb 23, 2025 6:59 am

guys what if people died then they were killed
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
User avatar
Apocoreo
 
Posts: 897
Joined: Wed Feb 02, 2011 4:33 pm

Re: Murder skill in this game - WRONG !

Postby HasseKebab » Sun Feb 23, 2025 10:28 am

Maslow wrote:NEED HOT FIX JORB -->
pick RAGE skill - you can engage and KO + protected KO.
pick MURDER skill - you can engage, KO and kill thouse who also pick his murder destiny(some 20% gref buff add) + Nullifying your own knockout protection!!!!

Simple life, simple decisions.
There is no need for thanks.


This is already the case retard
Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
HasseKebab
 
Posts: 1766
Joined: Sun Mar 06, 2011 8:59 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 3 guests