AriZona wrote:I dont mind drinking as needed but the current drinks and their mechanics are practically irrelevant. It does not justify miles one has to go in their making and using. I would propose this:
#1. Simplify drink usage:
- Get rid of the need for specialized drinking items (like wine glass for wine) to get whatever bonuses they have now
- Add few specialized drink containers-symbels, like a wine bottle for wine (already exists), a pitcher for beer, a decanter for calvados, etc. They occupy 1 symbel space and hold like 1L of drink. Drink is automatically "sipped" when feasting type of food matching the drink in the container. For example: I have a wine in wine bottle on my table among symbels; if I feast cheese it automatically takes a gulp from the drink container.
You just don't get it do ya? Ya don't.
Jokes aside, i agree that drinks shouldn't be as hard to make for what they give and that in no case whatsoever a t2 drink is useful, but also i think we should fix the issue of them being annoying to make in any proper quantities instead of buffing them and making them mandatory as a hunger reduce. Just adjusting the ratios of how much you make of them would be more than enough, you shouldn't need a damn orchard to make perry for one person not to mention liquors. Also buff wise, perhaps each sip should charge one point of the buff but the buff should only have a % chance to go down, so if you make it like 20% on average each sip would last you 5 foods, reducing the required drink amount.
On your proposed solution to drinking, you know why it sucks? It's very simple, you are making it so QoL comes at a cost of making your table worse, you need to sacrifice a golden symbel or a silver pearl one, etc. in order to not have to click like a retard on multiple drinks (not to mention you still need to know which drink to put for which food optimally). You shouldn't need to sacrifice like 20% fep bonus to not have to drink manually (PER EACH DRINK, also the bottle is like 1l).
Perhaps the optimal solution is to just make the character drink from their inventory, so you have a separate spot for drinking utensils (or just use one from inventory) and it drinks as needed using the liquids in the opened inventories (so you can carry multiple bottles of a drink in your inventory and it'll drink from that, or place a cupboard nearby for buckets.
Tbh a very cool idea which won't be ever implemented bcs of weird possibilities is to buff wineracks so having them in your cellar filled with bottles automatically uses them for foods in the whole house if you have something to drink out of. You could probably make it so you can build 2 wine racks on top of each other, or w/e implementation loftar wants to do so you can actually store a lot more bottles in a single tile (Probably still worse than just a few buckets and annoying af to refill without a bot but cool concept wise).