Drinking when eating is tedious

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Drinking when eating is tedious

Postby Dawidio123 » Fri May 02, 2025 10:10 am

Okay so who likes drinking when fepping? Nobody? Does most people just drink like 2L of w/e and hope it works? Yeah.
What if instead of this dumb dance of having to refill and drink appropiate drinks in preparation for the feast and then wasting some of it on finishers, we get table drink slots.

So, what if each table (scaling with the table tier) had a few slots (1 to 8 or something?) for drinking glasses, you can put the glasses in there filled with drinks and as you eat using that table (as in, it will still use them on food from other containers) it will just use the appropriate drinks, then all you have to do is check every now and then if you're low and just refill with a bucket. No more checking a buff then being like is autumn steak meat or mushrooms. (Tbh, would be very neat if it could refill from bottles, maybe add extra slots for bottles of alcohol that will refill the drinking utensils, and don't make it so it uses stuff that you actually use for symbel bcs that will suck).

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Oh oh, i want a checkmark too if you want to actually use the drinks, so you get to minmax the finishers if you want to even if it's kinda pointless.
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Re: Drinking when eating is tedious

Postby SnuggleSnail » Fri May 02, 2025 12:12 pm

Drinking 30L of wine out of a glass that can hold 7 gulps is painful as hell, but even if it weren't so bad the quantities of certain drinks you need to eat optimally are absurd. You need to grow like a dozen whole ass pear trees to eat a cupboard of autumn steak or whatever.
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Re: Drinking when eating is tedious

Postby Halbertz » Fri May 02, 2025 3:24 pm

SnuggleSnail wrote:Drinking 30L of wine out of a glass that can hold 7 gulps is painful as hell,

THE FINAL SOLUTION
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Re: Drinking when eating is tedious

Postby Robben_DuMarsch » Fri May 02, 2025 9:10 pm

You should be able to interact with a barrel of alcohol by right clicking it with a vessel, then select with a dialogue box the quantity you with to consume.

Consuming it should be a flat timer, probably.
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Re: Drinking when eating is tedious

Postby jock » Sun May 04, 2025 12:57 am

object control objects will fx this ;)
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Re: Drinking when eating is tedious

Postby Detharon » Mon May 05, 2025 6:21 am

jock wrote:object control objects will fx this ;)

2032 will be the best year ever!

SnuggleSnail wrote:but even if it weren't so bad the quantities of certain drinks you need to eat optimally are absurd. You need to grow like a dozen whole ass pear trees to eat a cupboard of autumn steak or whatever.

There is also calvados, made from distilling cider, which is even more ridiculous to get, but fortunately it boosts mostly useless foods. This game is full of such time sink noob traps that are best ignored.
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Re: Drinking when eating is tedious

Postby AriZona » Tue May 06, 2025 3:39 am

I dont mind drinking as needed but the current drinks and their mechanics are practically irrelevant. It does not justify miles one has to go in their making and using. I would propose this:

#1. Simplify drink usage:
    - Get rid of the need for specialized drinking items (like wine glass for wine) to get whatever bonuses they have now
    - Add few specialized drink containers-symbels, like a wine bottle for wine (already exists), a pitcher for beer, a decanter for calvados, etc. They occupy 1 symbel space and hold like 1L of drink. Drink is automatically "sipped" when feasting type of food matching the drink in the container. For example: I have a wine in wine bottle on my table among symbels; if I feast cheese it automatically takes a gulp from the drink container.

#2. Modify drinking systems a bit to make it worth using the drinks. Make 3-tier drink system, where food categories overlap across tiers (simplify):
    Tier 1. All drinks acquired from their direct source (milk, juices, etc.). Target low grade food categories relevant for early world (like berries, etc.) and provide energy
    Tier 2. Drinks acquired through processing of Tier 1 drinks (wine, cider, etc). Boosted the reduction of satiation.
    Tier 3. Processed drinks from Tier 2: reduces satiation AND reduces food hunger
* if there are two different containers-symbels for two different tiers, like milk bottle for milk and wine bottle for wine, they both add bonus to cheese (assuming milk reduces satiation for cheese - only as an example). And so for all other cases...
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Re: Drinking when eating is tedious

Postby Dawidio123 » Tue May 06, 2025 11:16 am

AriZona wrote:I dont mind drinking as needed but the current drinks and their mechanics are practically irrelevant. It does not justify miles one has to go in their making and using. I would propose this:

#1. Simplify drink usage:
    - Get rid of the need for specialized drinking items (like wine glass for wine) to get whatever bonuses they have now
    - Add few specialized drink containers-symbels, like a wine bottle for wine (already exists), a pitcher for beer, a decanter for calvados, etc. They occupy 1 symbel space and hold like 1L of drink. Drink is automatically "sipped" when feasting type of food matching the drink in the container. For example: I have a wine in wine bottle on my table among symbels; if I feast cheese it automatically takes a gulp from the drink container.

You just don't get it do ya? Ya don't.
Jokes aside, i agree that drinks shouldn't be as hard to make for what they give and that in no case whatsoever a t2 drink is useful, but also i think we should fix the issue of them being annoying to make in any proper quantities instead of buffing them and making them mandatory as a hunger reduce. Just adjusting the ratios of how much you make of them would be more than enough, you shouldn't need a damn orchard to make perry for one person not to mention liquors. Also buff wise, perhaps each sip should charge one point of the buff but the buff should only have a % chance to go down, so if you make it like 20% on average each sip would last you 5 foods, reducing the required drink amount.

On your proposed solution to drinking, you know why it sucks? It's very simple, you are making it so QoL comes at a cost of making your table worse, you need to sacrifice a golden symbel or a silver pearl one, etc. in order to not have to click like a retard on multiple drinks (not to mention you still need to know which drink to put for which food optimally). You shouldn't need to sacrifice like 20% fep bonus to not have to drink manually (PER EACH DRINK, also the bottle is like 1l).

Perhaps the optimal solution is to just make the character drink from their inventory, so you have a separate spot for drinking utensils (or just use one from inventory) and it drinks as needed using the liquids in the opened inventories (so you can carry multiple bottles of a drink in your inventory and it'll drink from that, or place a cupboard nearby for buckets.
Tbh a very cool idea which won't be ever implemented bcs of weird possibilities is to buff wineracks so having them in your cellar filled with bottles automatically uses them for foods in the whole house if you have something to drink out of. You could probably make it so you can build 2 wine racks on top of each other, or w/e implementation loftar wants to do so you can actually store a lot more bottles in a single tile (Probably still worse than just a few buckets and annoying af to refill without a bot but cool concept wise).
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Re: Drinking when eating is tedious

Postby AriZona » Tue May 06, 2025 1:43 pm

Dawidio123 wrote:You just don't get it do ya? Ya don't.
Jokes aside, i agree that drinks shouldn't be as hard to make for what they give and that in no case whatsoever a t2 drink is useful.


You just don't get it do ya? Ya don't, because we all here speak on personal behalf and interests; and not to please your "ideas". Your business is done - idea was shared. Now we share how we see. But without jokes - you even did not get my point. GL.
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Re: Drinking when eating is tedious

Postby caz » Wed May 07, 2025 9:56 am

Perry overdose
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