"In the twilight of worlds, when the old gods grow weary and the new players flee screaming from the goon squads..." - Ancient Hearthling Prophecy
<<>> THE PROBLEM OF ETERNAL WORLDS <<>>
Fellow Hearthlings! As we languish in the eternal purgatory of World 16, I present a solution worthy of the All-Father himself!
No longer must we endure the developer's endless headache of "when to reset?" or "what is the end goal?" No more shall new players spawn into a world where every tile has been claimed by someone who's been playing since the Bronze Age! (and most of it is already in decay and abandonment).
*** THE RAGNAROK SCENARIO ***
The Concept: Let the world's fate rest in the hands of its inhabitants! Each world shall last as long as people are willing to fight for its survival—literally!
>>> TRIGGERING THE APOCALYPSE <<<
The end times shall commence when the omens manifest! Perhaps:
The Death Toll: At least one death recorded on 50%+ of premium accounts (because apparently 1,000+ dead alts from fake accounts will be the first thing to see within 24 hours)
The Ubermensch: Someone reaches 500+ STR (congrats on only touching H&H grass, and only for some XP)
The Temporal Limit: 3 months have passed (a reasonable timeframe that won't make devs want to hide in a cave)
+++ THE RISEN DEAD +++
Proposition 1: When Ragnarok begins, ALL UNBURIED CORPSES SHALL RISE!
These skeletal warriors will:
Bash everything with the fury of a thousand frustrated new players,
Assault villages like they're goons with infinite alts,
Claim 50% of claimed land (finally, some competition for the mega-villages!)
=== FIGHTING THE APOCALYPSE ===
Two paths to salvation, as befits our diverse community of murderers and hermitscombat enthusiasts and peaceful flower-pickers:
Path of the Warrior:
Face the undead in glorious combat! (For those who can actually PvP without crying)
Path of the Ritualist:
Sacrifice 1 million LP collectively to banish one random skeleton (because apparently everything in this game costs millions of something)
^^^ THE HALL OF HEROES ^^^
Victory Conditions: Survive one month with 50%+ of claimed land intact
Rewards for Top 10 Contributors:
Legendary Artifacts (1000Q swords, golden chamber pots, whatever)
Eternal Glory (and bragging rights until the next reset)
The Sacred Title of "Defender of World [X]"
!!! FAILURE STATE !!!
If the world falls to the skeletal horde, then LET IT BURN!
The world resets, and we begin anew—hopefully with fewer goon squads this time.
### TLDR FOR THE IMPATIENT VIKINGS ###
- Worlds end when triggered by player actions/time
- Undead or any apocalypse gives everyone something to unite against
- Fight or craft your way to salvation
- Heroes get shiny things
- Failed worlds reset naturally
- Devs can stop playing "reset roulette"
- New players get regular fresh starts
- Exact scenarios, triggers, and conditions can be anything—we'll all have a million opinions, but we can just voice them and the devs will decide anyway. Just MAKE. IT. FUN.
Bonus: No more forum threads asking "when reset?"—just ask the nearest skeleton instead!
"And thus shall the cycle continue, world without end, until the servers themselves join the eternal hunt..." - The Hearthling Edda
What say you, fellow survivors of endless World 16? Shall we embrace the apocalypse, or set it upon a new world? What should the RAGNAROK PROTOCOL look like?
P.S. - This beats sitting around for another 6 months wondering if the devs remember we exist.
