#2 people without rage getting access to stronger than world 10 safepalis everywhere across the entire map. Its been rly fkn annoying and unfun for me, but that's not necessarily an argument for it being bad for the game. I think it's very easy to make a persuasive argument it's bad for PVP, though. I'm just gonna list some things about it that feel very stinky to me, so carebears can screech about me just wanting to kill hermits
Objective things that are definitely happening I think most people agree are bad:
- Fighters are already doing that world 11 shit where they just block you, drive snekkjas, and be annoying without rage hoping for you to aggro them
- Most if not all people from large villages (Fire&Ice, Edgeville, Civitas, Maze's village, Jock's villae, the BRs, etc) are choosing not to get rage
- I believe in most cases the aforementioned villages aren't buying rage because it's powerful to do so, not because it's fun or they're just harmless li'l guys
- People from my own village are choosing to not get rage, and I think we can all agree people from my village do not fucking deserve new player protection
- Crafters, miners, alts, support characters (most characters) etc from big PVP villages get the new player protection
- There are rly fucking bad incentives to siege on characters with no rage and aggro off of Pclaim
- There are rly strong/bad incentives to have characters without rage for siege defense
Subjective conclusions:
- People who would typically buy rage and fight to some extent (people like Sozin, LoseXD), but aren't "primarily" playing to fight are discouraged from participating because buying rage would permanently """ruin""" their character
- New people are going to be discouraged from buying rage and getting into PVP
- Basically everybody from big villages full of people who have 10 years of experience get the new player protection, which feels stinky and against the spirit of the game for me - but reasonable people could definitely disagree
- You're griefing yourself if you buy rage on a mining character which feels incredibly bad as mining characters are typically fighters in bigboi villages
I think the change has been "somewhat" effective in protecting hermits. Instead of dunking 99% of the hermits I see, it might be down to like 90% now. That's partially due to the fact that early world you mainly find people near their bases, but it's certainly not literally nothing like the normal gate system.
To reiterate, I don't feel confident saying it's objectively bad for the game overall, but man it feels boring/against the spirit of the game to me. I think it's obviously due to 3 continents + less people as well, but I've never had a world where as little interesting PVP-esque stuff has happened. Guess if it's good or not mainly depends on the dev's vision for the game.



