Bit annoying when minding my own business and only to find out next day that 3 of my quests are gone, because some cunt destroyed/killed of a quest giver, so instead when the moment trying to destroy it or harvest a resource from it, it should spawn a protector mob which will hang around the quest giver, until it is killed, also it will only agro other when let's say you accidently tried to chip astone from a quest giver and also no limit how many there can spawn (maybe overkill and add a limit, but hey maybe maximum of how many animals there can be a in a pack).
So the quest givers in mind, for a Tree when either using chop or heck take brach or bark (I am more leaning towards to just action chop as quest givers should be able to support other players who want just the resource) should spawn a big Dryad (bit different from te normal dryad, more mean looking)
For a tree trunk quest giver it should spawn Treant
For a rock/boulder (without the frog) should spawn a troll (since trolls are made out of stone in norse mythos)
Finally for boulders with frogs should spawn Chasm Conch or maybe a giant Toad/Frog like bigger than horse.
Thoughts?