Reason
Quests are an important part of the game. But in Haven they aren't translated.
Or at least a very small portion of them. Mostly the names of the initial quests or the Credo.
Idea
Is it possible to translate all the quests completely or make them translatable?
Benefit
This would have a positive impact on the player's experience of the game and on completing quests.
Possible solution
I've encountered this before in another game—when most of the text was translated, except for those generated and using variables.
Back then, the developer needed to add the ability to translate such text into the code itself—replacing a variable with its corresponding value depending on the language used.
And perhaps export these variables and phrases to a file that modders could use for translation.
Or those parts of it that hadn't been translated before.