Hello, while exploring the mechanics and vastness of your amazing game, I encountered the following issue and would like to provide you with feedback on my gaming experience.
One day, I decided to explore the vast world in search of interesting things. As I passed by a teleportation tree, I noticed a building and a bot standing behind a gate. I was not interested in these things, so I continued my exploration. Suddenly, I saw someone teleporting and chasing after me. As soon as they saw me, they used Rawhide and knocked my character out with a single hit. They then stripped me and hung leeches on me.
I want to ask the game developers how this is even possible? Why is the character locked on the horse if magic is used on it? Why didn't you give worthy players the opportunity to escape from such situations? If I don't want to use Rawhide on all other players, for example, when I see a white dot in my vision? If I want to say hello to a person, get to know them, maybe they're a friendly person who just happened to be passing by or using a tree for teleportation, maybe I can help them in some way or they can help me, maybe we could meet in real life and become friends? Why did you create rules in the game where people have to be afraid of each other, why didn't you leave room in the game for good-natured relationships between people, and why are players like this (attacking for no reason) the norm in this world? I've encountered numerous instances where my character has been the victim of such behavior, where people immediately rush at you to kill you and steal your already scarce equipment, but for what purpose? Why should I avoid contact with other people while on a boat and only swim in shallow waters to avoid drowning if another player decides to attack me and break my boat while I'm in K.O.?
Why is the player being punished by the developer for being human and not wanting to be an extension of their instinctual aggression?