nerf boats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

nerf boats

Postby SnuggleSnail » Mon Aug 31, 2026 7:43 pm

  • there has been lots of pvp because of the free teleporty/no safepalis, in spite of enormous cont compared to population
  • every fight/gank ends with 5 people on rowboats in every direction picking up their friends, and the other side teleporting across the world on alts with rowboats to gain water control (as predicted)
  • even during the fight half the people aren't fighting, they're just trying to maintain water control (as predicted)
  • to prevent this, aggro range should be increased to render dist (this would need to coincide with a horse nerf/rawhide buff, so if you're unwilling to do that ignore this bullet point), and
  • all vehicle (including skiis, horses, snekkja, rowboat, wagon, sleigh, sled, knarr) should be set to the same speed as a coracle if anybody in the vehicle is in combat (as previously suggested)

even if you're too lazy to do the thing, don't take it as a sign that the safepali change was bad. Without safepali change I think most of the PVP groups would've quit by now xd

edit: I actually think this would be better
SnuggleSnail wrote:If anybody is in PVP combat within 5 minimaps everybody gets slowed. It would actually solve horses too, which would make increasing aggro range to render distance not require a specific horse nerf.

I bet jorbtar would love the larp element of "smoke of war" debuff appearing and every nearby hermit shitting their pants then hearthing or similar. Might even be able to straight up remove rawhide and always travel on a horse.


Below is a list of every PVP event I'm involved with beyond killing naked alts. A lot of entries look like duplicates, or multiple entries for the same fight, but they're not. Fights just all play out the same way now. "Oh I see a guy. Nvmd, rowboat"

1/09/2026 tl;dr hermit died because he's bad at boats
attacked a guy outside of an intermediate looking village. His friend picked him up in a boat, but his friend/driver was retarded so I drowned him

1/09/2026 tl;dr good fight, ended abruptly because of boats
brits vs. ozzysquad vs. felixsquad
actually a kinda good fight because everybody actually wanted to fight, but ended prematurely with an attempted gaytrap on boats + boat escape

2/09/2026 tl;dr guy from the biggest village in the game escaped a gank for free because of boats
ganked an ozzy guy at thingwall. Boat arrived to save him in about 2 minutes, escaped

2/09/2026 tl;dr guy from the biggest village in the game escaped a gank for free because of boats
ganked an ozzy guy at thingwall. Boat arrived to save him in about 2 minutes, escaped

2/09/2026 tl;dr aggressors immediately ended fight because of boats
killed some korean retard after he stole some shit from my snekkja the day before (justice). His friends came out to fight me 4/5v1 and then immediately got on snekkjas and left as soon as I put up any resistance

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2/09/2026 tl;dr nothingburger
tracked an ainran guy. He went down in like 30 seconds so technically no boat involved in this fight!!! but I think there would've been if he could run for 60 seconds

3/09/2026 tl;dr fight didn't start because of boats
aggroed a guy nearby ozzy's village and my friend started porting in within 30 seconds to stop them from picking up him with a rowboat.
They ported in with 6 people and nearly immediately left on rowboats 2v6

3/09/2026 tl;dr hermit killer from biggest village in the game escapes for free on a boat
tracked a guy from the biggest village in the game, he escaped for free on a rowboat because there were too many rivers nearby for us to have somebody on all of them
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3/09/2026 tl;dr hermit killer from tiny village(me) in escaped for free on a boat
got ganked by 6 people at from ozzy willig. Walked 1 minimap north to my boat and left

3/09/2026 tl;dr bad fight ruined by boats
tracked a guy from ozzy's village nearby vietnam. Spent the first half of the fight on a boat not being able to fight to try and retain water control (boring). Second half of the fight was just getting zerged by more people on water which is unfightable unlike land, and whenever we were on land they just try to take it back to water
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3/09/2026 tl;dr guy escaped normally, but boats severely hindered the gank
tracked a hermit killer from the biggest village in the game. He escaped normally, but he probably wouldn't have (he is pretty shit) if we could attack him with more than 1 person instead of having 3 guys on rowboats in every direction to prevent the inevitable pickup

3/09/2026 hermit killer from biggest village in the game escapes for free on a boat
tracked a fake nemmy (a guy from the biggest village in the game). he escaped for free on a rowboat because there were too many rivers nearby for us to have somebody on all of them
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because of boats:
no boats involved: 0
fight didn't even start: 8
fight ended prematurely: 2
hermits saved: 0
Last edited by SnuggleSnail on Wed Sep 02, 2026 9:32 pm, edited 15 times in total.
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Re: nerf boats

Postby bmjclark » Mon Aug 31, 2026 7:58 pm

I look forward to surrounding noobs with people in unaggro'd snekkjas whle they go half the speed in their coracle speed snekkja. This whole push to just never be able to escape combat is pretty toxic tbh
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: nerf boats

Postby SnuggleSnail » Mon Aug 31, 2026 8:55 pm

Any shitter who's going to let you do that was fucked anyway. The meta should not be having 15 friends trying to save you, and no for sides with lesser people.

We had a 90 minute fight with 3 sides and like 20 people yesterday and only 2 people even got KOed. The "nobody ever escapes" narrative is very silly.
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Re: nerf boats

Postby Audiosmurf » Mon Aug 31, 2026 9:14 pm

Not a single person is going to buy this one
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Re: nerf boats

Postby bmjclark » Mon Aug 31, 2026 9:22 pm

Audiosmurf wrote:Not a single person is going to buy this one


Jokes on you, this is the 16.3 experimental change (with no other changes of course)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: nerf boats

Postby Maratonist » Mon Aug 31, 2026 9:30 pm

runing game pvp is stupid as fk. why won't ppl use boats to gain some advantage?
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Re: nerf boats

Postby MightySheep » Mon Aug 31, 2026 9:33 pm

could just have coracle boarding progress bar on everything else that way you can at least push them
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Re: nerf boats

Postby SnuggleSnail » Mon Aug 31, 2026 9:39 pm

MightySheep wrote:


imo, this would be kinda stinky because it would make you unable to cross rivers if your adversary is blocking it with a boat. It would crate a lot of areas that because of the terrain generation could be basically inescapable without help, and you often wouldn't be able to recognize those areas since who just has the entire world mapped.

I feel 99% of PVP encounters should end with either a KO or escape by generic running. Every change so far that has pushed things in that direction has made faction PVP drastically more enjoyable, while barely affecting anybody else
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Re: nerf boats

Postby DDDsDD999 » Mon Aug 31, 2026 9:43 pm

The problem is the lack of water combat. Object Controlled Objects fixes this.
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Re: nerf boats

Postby Luno » Mon Aug 31, 2026 11:51 pm

I think boats are fine, however i don't think people should be able to instantly get on and off of ships and boats. Maybe getting on a vehicle should require some hourglass that can be interrupted by combat? Boats being a method of escape is fine but being a thing u can camp safely when u have the water advantage is not so fine and i hope this would fix it.
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