btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
WarpedWiseMan wrote:I've always thought the return home travel option should be controlled by a timer and the power of a village. If a village has the right requirements, cut the timer by a % all the way down to 50%.
Those are my thoughts. I'll hang up and listen to the responses.
Cranny wrote:WarpedWiseMan wrote:I've always thought the return home travel option should be controlled by a timer and the power of a village. If a village has the right requirements, cut the timer by a % all the way down to 50%.
Those are my thoughts. I'll hang up and listen to the responses.
This would not be against hermits?. Big cities would be favored just because their citizens like better a different playstyle?.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
WarpedWiseMan wrote:I've always thought the return home travel option should be controlled by a timer and the power of a village. If a village has the right requirements, cut the timer by a % all the way down to 50%.
Those are my thoughts. I'll hang up and listen to the responses.
Cranny wrote:make it hard to trade... but I do not want to have to walk all the way forward and walk all the way back again. In week days with work/school we have limited free time
WarpedWiseMan wrote:Cranny wrote:WarpedWiseMan wrote:I've always thought the return home travel option should be controlled by a timer and the power of a village. If a village has the right requirements, cut the timer by a % all the way down to 50%.
Those are my thoughts. I'll hang up and listen to the responses.
This would not be against hermits?. Big cities would be favored just because their citizens like better a different playstyle?.
It isn't against hermits as much as it is a positive for partnership, alliances, working together, socialization and achievement, prosperous relations and fun.
Lunarius_Haberdash wrote:Cranny wrote:make it hard to trade... but I do not want to have to walk all the way forward and walk all the way back again. In week days with work/school we have limited free time
This to me is an incentive for people to form dedicated trading groups that trade with whoever they come across. This is a + for the game, not a minus.
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