I really quite like this idea. It's simple and it adds really nice functionality, especially if support for dirt was added.
One thing I might include is that heavy things like bricks and dirt should require above-basic Strength to push - say, 1 STR for every 5 bricks in a stockpile. That way, an 80 brick stockpile would need an above-average Hearthling to move from one spot to another, but you could still move 50 bricks at default strength - a way to give Strength an actual practical usage besides combat. Additionally, if there was a way to calculate this, I'd have wheelbarrows' STR requirement increase if you're pushing them up extremely steep inclines (think mountainside).
Potjeh wrote:jorb wrote:We've meant to make one, but there's a conflict between dirt (right-click) and stockpile placement (right-click).
Soil could automatically go into wheelbarrow instead of inventory while you're holding it, or even if it's just close to you.
Yes, please. Additionally, the ability to dump the dirt in a spot and have it spread out automatically.
sakiji wrote:BUMP with addition:
Wooden Palette Object (8 Boards): Placing a stockpile on a palette makes it carryable - but only when the stockpile is full.
That would make resource trading much less of a hassle if you just had to place down the stockpiles, instead of transferring stockpile->crate->cart->crate->stockpile.
The stockpile > crate > cart > crate > stockpile makes more sense from a realism context.
Damonkaninchen: rest in peace. Betrayed and attacked.