Pathfinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Pathfinding

Postby Zibx » Fri Sep 04, 2015 1:32 pm

It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
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Re: Pathfinding

Postby Ferinex » Fri Sep 04, 2015 5:40 pm

Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.


I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
i guess they never miss huh
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Re: Pathfinding

Postby Granger » Sat Sep 05, 2015 9:41 am

Ferinex wrote:
Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.


I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.

It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Pathfinding

Postby Ferinex » Sat Sep 05, 2015 9:46 am

Granger wrote:
Ferinex wrote:
Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.


I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.

It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...


Oh, well yeah obviously. We already have that problem without pathfinding. Whenever we are on the move and need to change heading we encounter this issue. Even with this continued issue, pathfinding would be an improvement to the user experience.
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