Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
Ferinex wrote:Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
Granger wrote:Ferinex wrote:Zibx wrote:It cannot be done in custom client normally. Server lag eats time, so bear would be anyway faster than you with client pathfinding.
I don't understand the complaint. Pathing is about moving from point A to point B in the best way possible. The time taken to path in the client before sending the series of move commands to the server would be almost negligible. Now that you mention it, though, it could be rigged to pursue a moving target.
It's not a complaint, just description of reality: in case your client lags (=thinks you're somewhere else) it will try to feed the next point of the path - and most likely block in the object it hasn't passed yet. That is the downside of doing it in the client...
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