jorb wrote:Shrapnelx wrote:jorb wrote:We will expand on how wounds transition from and to other wounds, &c&c. What we have now is not intended as a developmental endstate.
Why not remove it for now then? the old system of healing was a lot simpler and actually worked.
The current system is half-finished, some of the more serious wounds are 'inert' but still hinder your character by taking 1 HHP away per wound without a way to heal it.. i haven't been at full HHP since i started raiding ant hills, which is extremely irritating.
At the very least can you disable the wounds you cant heal? Ive got 9 Bruises that ive had since Day 2 of the patch, still no way to heal them.
Why? It is highly intentional that wounds should be a pain in the ass. This half-way point is closer to our intentions than the old system.
If you'd rather not disable the wounds that you cant heal, can you allow Stinging Poultice or Gauze to heal Bruises as a temporary solution? or add leeches to remove Bruises? Something?? Not being able to heal a wound is nearly game-breaking.
Id imagine someone out there has 50 bruises right now that he cant heal, that's half of his HHP that he cant recover at all, i find that to be completely unfair. Knowing that Haven isn't supposed to be fair, its still not right. I understand that its supposed to be a pain in the ass, but when a mechanic deals with such an important thing isn't finished and leaves open ends like this, its a problem that needs a solution asap.
Im sorry i have to be 'that guy' about this, i dont like coming across as an asshole, but its unacceptable to have wounds you cant heal.
TL;DR - Disable 'inert' wounds so that way its not permanently lowering your HHP or make Gauze/Poultice a temporary 'heal-all' solution until the full system is implemented.