jorb wrote:Sevenless wrote:If you survive a wounding event, it seems sporting that you should be able to lessen its severity. It doesn't feel like a fair game mechanic to be crippled by surviving an event (to the point that suicide is a viable option), even if it's realistic. Opens up a nice opportunity for scarring though.
"If you die, it seems sporting that you should retain some of the things you lost upon death..."
I agree that the wound should not be inert, and that will change at some point. I am, however, in no rush to simply reintroduce the old regime where HHP loss was something to be simply scoffed at, which we are perilously close to at present.
I disagree with that comparison in that wounding is not death. Wounding is a lesser form of damage than death, and so it does not deserve *as* harsh penalties as death. If a single event causing wounding deals so much damage that your character might as well be dead, what's the point in allowing that character to survive in the first place? Ticking wounds perhaps would address that point. But that's why I feel at least some of the damage from non-fatal wounds should be healable, although I've never argued for anything more lenient than 50% for heavy wound types like that.
And I also disagree that current HHP loss is trivial for players. My hunting patterns have changed significantly because taking one or two tumbles is enough to take out 1/3 of my HHP for a couple days against boar or deer. Bears are still getting kills on careless players who aren't giving their wounds time to heal between combat sessions. I only hunt bears as a solo player under rather strict conditions out of respect for the damage they deal.
There is some triviality in that players are gaining the skills and workarounds such that wild animals do not threaten to hit them nearly as much as they did in the past. But I feel that's a seperate matter from the wounding system itself.
@pimo You're probably right that starting a new character is a good idea. Especially if you're relatively early into the game, although it can be done as a second character if you can get someone to give you a party arrow to your current living spot. No need to kill off the first character.