Red handed debuff lasts too long

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Red handed debuff lasts too long

Postby maze » Wed Sep 16, 2015 6:16 pm

On a business perspective,

murdering players will have a large negative impact on overall profits, since you risk the lose of player chars so players are likly to quit after being murdered.

if murders can easily get away with murder (what a lot do) we'll have large scale massacres.

i'd advise jorb and loaftar to keep track of players murder by other players to see if they keep playing or not.

you might have to take the road of making it easier on farm vile players and LP in some cases (IE players does not own black skills player can get 75% LP back on death that can only be spent on green and no combat skills, player owns black skills player gets 0 LP back)
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Red handed debuff lasts too long

Postby Sevenless » Wed Sep 16, 2015 6:28 pm

Just leave the permadeath as permadeath maze.

Beyond that: I really think haven needs more ingame monitoring/metrics for making decisions about mechanics. Jorb noted the server does not track how a player died in any way (at least at the account level... maybe there is a server wide... level of tracking?). That info would actually be really useful to balancing the difficulty of new PVE content, and for monitoring PVP deaths/activity.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Red handed debuff lasts too long

Postby venatorvenator » Wed Sep 16, 2015 6:36 pm

Sevenless wrote: Jorb noted the server does not track how a player died in any way

I think it does, or did. I remember one time some player was complaining that he died out of nothing and wanted reparation, and the devs posted server info saying that he actually died by hf-less summoning and was just stupid.
Keeping track of data is a great idea. It would be most effective if it could be compared with previous worlds as well. Forum polls aren't a bad idea either.
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: Red handed debuff lasts too long

Postby shubla » Wed Sep 16, 2015 6:45 pm

Make debuff stackable, so it would add 1 hour more debuff for each crime done. This would make raiding with style throw everything on ground and steal everything else bit harder.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Red handed debuff lasts too long

Postby overtyped » Wed Sep 16, 2015 8:08 pm

jorb wrote: stop making so many friends.

You'd like that wouldn't you!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Red handed debuff lasts too long

Postby mdurben » Wed Sep 16, 2015 8:10 pm

It's only an hour? The fact a subscription-based permadeath game so heavily encourages murdering people like crazy due to the fate system and lack of penalties blows my mind. rip h&h
mdurben
 
Posts: 5
Joined: Sun Oct 19, 2014 8:06 am

Re: Red handed debuff lasts too long

Postby naosnule » Wed Sep 16, 2015 8:12 pm

mdurben wrote:It's only an hour? The fact a subscription-based permadeath game so heavily encourages murdering people like crazy due to the fate system and lack of penalties blows my mind. rip h&h


Don't worry. Jorb and loftar will reassess the system if they notice that the system is causing too many people to leave, you may even say that it is in their best interest :P.
naosnule
 
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Re: Red handed debuff lasts too long

Postby shubla » Wed Sep 16, 2015 8:19 pm

Maybe 1% of player base raid. If game will give too less advantage to defenders all 99% will leave
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Red handed debuff lasts too long

Postby jorb » Wed Sep 16, 2015 8:21 pm

mdurben wrote:encourages murdering people like crazy due to the fate system


Umwat? Considering the quality of the rest of your post I should perhaps just let this slip, but I do have to wonder what you mean.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Red handed debuff lasts too long

Postby mdurben » Thu Sep 17, 2015 6:09 am

jorb wrote:
mdurben wrote:encourages murdering people like crazy due to the fate system


Umwat? Considering the quality of the rest of your post I should perhaps just let this slip, but I do have to wonder what you mean.


Previously (on dragonball z) people would bot curiosities directly.
Now that the fate system seems to heavily favor actually playing the game to get good curiosities people will necessarily bot murder and rip the good curiosities off of the corpses.

This is based on the assumption that doing a variety of things (bots certainly don't) gets you more fate curiosities, which is necessarily true as there are multiple events for them.
A bot sawing boards, for example, would never obtain a wonderous woodshaving if it's not on that fate event.
Now that dedicating time personally towards getting good curiosities is no longer a viable method the natural conclusion is that to gain more of them you must hijack other people's time to take them.
mdurben
 
Posts: 5
Joined: Sun Oct 19, 2014 8:06 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 93 guests