Charisma Power - Religion

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Charisma Power - Religion

Postby Robben_DuMarsch » Sun Sep 20, 2015 12:31 am

Smoopadoop wrote:>gain intelligence for becoming atheist


You gain intelligence for consciously and affirmatively rejecting religion.

One starts without a religion, and may be an atheist without the intelligence bonus.
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Re: Charisma Power - Religion

Postby GenghisKhan44 » Sun Sep 20, 2015 2:30 am

Your description seems more appropriate of the Republicans and the Democrats - or the Greens and the Blues during the Byzantine Nika riots - than of the worshippers of Thor and Wotan.

Suggest retitle of thread: Politics.

Suggested changes to this idea: allow the creation of political parties, which can create coalitions, etc etc.
Basically change the language into political language, and that would be more accurate/less ignorant/less like an antitheist's phantasmagorical wet dream.

Otherwise, this one gets a "meh" from me. Particularly because I'm a satisfied peaceful player already, and I somehow doubt jorbtar are wanting to add in more metrics and skills and radically overhaul their game - which is, however you put it, what they'd be doing to the game.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

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Re: Charisma Power - Religion

Postby Robben_DuMarsch » Mon Sep 21, 2015 5:36 am

Why? I haven't projected any proposed values. I don't think I described anything other than a few formulas and a mechanical outline.

The extent of my proposal is a method of organization that creates a bonus to those that join, and an additional skill with supernatural power.
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Re: Charisma Power - Religion

Postby GenghisKhan44 » Tue Sep 22, 2015 3:33 am

Robben_DuMarsch wrote:Why? I haven't projected any proposed values. I don't think I described anything other than a few formulas and a mechanical outline.

The extent of my proposal is a method of organization that creates a bonus to those that join, and an additional skill with supernatural power.


It's not that I think the system is trash. It sounds like it could be a good idea - if the devs would do it! I'm only saying it looks like politics, works like politics, talks like politics. My only real criticism is with the label.

I would be a might miffed with jorbtar if they implemented a bird that looks like a duck, quacks like a duck, swims like a duck, tastes like a duck, but which they oddly decided to label "chicken"...

I wouldn't mind them implementing a system like this. It could be real cool for pacifists like meself. "Religion" is just the wrong name of it - especially given the setting.

EDIT: As to why I think the devs wouldn't implement it, however you name it... my first thought is that it would seem to demand a change in the foods, which give every other skill but not this "theology" skill you mention...
My second is: you would also need to add at least charms. What would charms look like? Any answer you or the devs would give might work. But it would be rather boring for everyone to be wearing the same exact symbol, just with different words or colours on it. Making even dozens of unique symbols would be a chore on top of all the other chores they've yet to do. Anything in between would not be particularly satisfactory either way.

Third, if this is anything like any of the other societal mechanisms in the game - blot, symbel, lawmaking and village-making, and the rest - there will definitely be more than just the one functional thing necessary. There would be flavour items, too - robes, hats, maybe even shoes. I suspect they think they have enough on their plate without a major update.

It might be a good idea... I'd say resurrect it in a few months, at least. Maybe the devs will have their house in order by then.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

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