Avu wrote:How about every fucking day like it takes to heal ehm?
Also how about no.
It's idiotic shit like this that made salem a craphole after it was looking up a bit.
I know there are a lot of people like you who apparently just want to watch the numbers go higher and build their empires or whatever, but I'm just putting forward an alternative point of view, which is that the game shouldn't be/doesn't have to be about that, and that characters should be more disposable. Thinking about a world which lasts several years, we probably want to be killing off characters more often anyway. I have no idea what you mean about Salem, didnt play it much, care to elaborate?
Right now there is pretty much no way for an animal to hurt a developed hunter, so getting wretched gore could only happen in pvp combat anyway, and probably not even then given how good armour is.
I think wretched gore should bleed out pretty rapidly, like Gabula. Getting stabbed should be dangerous.
Bramson wrote:obviously you haven't seen the slums of haven... most players are not healing wounds and you just sneeze at them and they die... also wounds this world take a lot more time/effort to heal than the prevous. if you are constantly experiencing wounds you already are spending a lot of time healing them....
I don't really care about time, more about danger and making the game a bit more about survival. I wouldnt mind hhp healing being faster along with these changes.