Wounds too lenient.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Wounds too lenient.

Postby Hervarth » Fri Oct 09, 2015 6:53 pm

Avu wrote:How about every fucking day like it takes to heal ehm?

Also how about no.

It's idiotic shit like this that made salem a craphole after it was looking up a bit.


I know there are a lot of people like you who apparently just want to watch the numbers go higher and build their empires or whatever, but I'm just putting forward an alternative point of view, which is that the game shouldn't be/doesn't have to be about that, and that characters should be more disposable. Thinking about a world which lasts several years, we probably want to be killing off characters more often anyway. I have no idea what you mean about Salem, didnt play it much, care to elaborate?

Right now there is pretty much no way for an animal to hurt a developed hunter, so getting wretched gore could only happen in pvp combat anyway, and probably not even then given how good armour is.

I think wretched gore should bleed out pretty rapidly, like Gabula. Getting stabbed should be dangerous.

Bramson wrote:obviously you haven't seen the slums of haven... most players are not healing wounds and you just sneeze at them and they die... also wounds this world take a lot more time/effort to heal than the prevous. if you are constantly experiencing wounds you already are spending a lot of time healing them....


I don't really care about time, more about danger and making the game a bit more about survival. I wouldnt mind hhp healing being faster along with these changes.
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Re: Wounds too lenient.

Postby Lunarius_Haberdash » Fri Oct 09, 2015 7:22 pm

Unsurprising to those who know me, +1 to all of this.
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Re: Wounds too lenient.

Postby Sevenless » Fri Oct 09, 2015 11:04 pm

Small wounds piling up on characters seems like a bad design mechanic. Either they should stack more (which is actually a harsher mechanic, but I have a feeling quite a few players would prefer), or something should make them actually beneficial to treat immediately.

Wounds worsening is one option, but I really don't like the idea of wounds getting worse rapidly. There's a lot of shitty situations that could arise from rapid wound worsening and I don't really feel it's better for gameplay since this is a permadeath MMO instead of say a permadeath roguelike. The other option is to add a stat penalty to the wounds instead of to the treatment. This makes treating something immediately always a good decision from the players point of view. The stat penalty for a treated wound could be the current value, while an untreated wound would carry a stronger penalty so there's an immediate benefit to being patched up.

There's a very solid case to be made that the wounding system doesn't concern most developed players right now, but that's not an issue with the wounding system itself. That's an issue with the way wounds are dealt, and the combat mechanics allowing players to make themselves essentially invulnerable. Making the wound system harsher in response to this screws over newbies but still doesn't threaten established players who essentially don't need to take damage anymore with only mild precautions.
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Re: Wounds too lenient.

Postby Maiden » Sat Oct 10, 2015 12:06 am

I think that wounds developing stat penalties that get worse would be the least terrible way of 'forcing' people to heal

But I think that wounds costing hhp is kind of already an effective means to encourage healing them
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Re: Wounds too lenient.

Postby Sevenless » Sat Oct 10, 2015 1:19 am

Maiden wrote:I think that wounds developing stat penalties that get worse would be the least terrible way of 'forcing' people to heal

But I think that wounds costing hhp is kind of already an effective means to encourage healing them


Currently, some people would rather eat the -2 hhp than deal with the stat penalties and making a gauze.

It seems odd that healing something is worse in any way than having a wound. Frontloading the penalties would remove that dynamic (and it's kind of a weird dynamic tbh).
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Re: Wounds too lenient.

Postby Vigilance » Sat Oct 10, 2015 3:29 am

Hervarth wrote:It would be Fun if you could "win" a fight, kill someone and then have your wretched gore kill you before you could hearth back. People might start bringing medics on raids, if we ever get out of the risk-free noobkilling era :roll:

Yeah. No it wouldn't be.

I think wounds should be tougher to us in some ways, but certainly NOT that way. If you win a fight, you win. Make treating any wounds suck, but not wipe-out-your-character suck, because that sure as hell won't stop combat alts.
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Re: Wounds too lenient.

Postby Jesus_Smith_Nandez » Sat Oct 10, 2015 3:46 am

Vigilance wrote:
Hervarth wrote:It would be Fun if you could "win" a fight, kill someone and then have your wretched gore kill you before you could hearth back. People might start bringing medics on raids, if we ever get out of the risk-free noobkilling era :roll:

Yeah. No it wouldn't be.

I think wounds should be tougher to us in some ways, but certainly NOT that way. If you win a fight, you win. Make treating any wounds suck, but not wipe-out-your-character suck, because that sure as hell won't stop combat alts.

Ever hear about that one viking guy who chopped off his enemies head, swung it around, cut his leg on the teeth, then died of infection before he could make it home?
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Re: Wounds too lenient.

Postby Sevenless » Sat Oct 10, 2015 4:35 am

Jesus_Smith_Nandez wrote:Ever hear about that one viking guy who chopped off his enemies head, swung it around, cut his leg on the teeth, then died of infection before he could make it home?


We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Re: Wounds too lenient.

Postby Leafstab » Sat Oct 10, 2015 4:35 am

Jesus_Smith_Nandez wrote:
Vigilance wrote:
Hervarth wrote:It would be Fun if you could "win" a fight, kill someone and then have your wretched gore kill you before you could hearth back. People might start bringing medics on raids, if we ever get out of the risk-free noobkilling era :roll:

Yeah. No it wouldn't be.

I think wounds should be tougher to us in some ways, but certainly NOT that way. If you win a fight, you win. Make treating any wounds suck, but not wipe-out-your-character suck, because that sure as hell won't stop combat alts.

Ever hear about that one viking guy who chopped off his enemies head, swung it around, cut his leg on the teeth, then died of infection before he could make it home?


https://en.wikipedia.org/wiki/Sigurd_Eysteinsson
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Re: Wounds too lenient.

Postby Hervarth » Sat Oct 10, 2015 4:44 am

Vigilance wrote:
Hervarth wrote:It would be Fun if you could "win" a fight, kill someone and then have your wretched gore kill you before you could hearth back. People might start bringing medics on raids, if we ever get out of the risk-free noobkilling era :roll:

Yeah. No it wouldn't be.

I think wounds should be tougher to us in some ways, but certainly NOT that way. If you win a fight, you win. Make treating any wounds suck, but not wipe-out-your-character suck, because that sure as hell won't stop combat alts.


Sure, with my system you can still win a fight, just means you can both lose as well. And if all combat characters die all the time, it makes no difference anyway.

I would like the game to be a bit more roguelike. Since I've seen so many people complaining about wounds I thought I'd make this topic to show jorb and loftar that not everyone subscribes to that point of view.

(edit/addition: most of the characters i've enjoyed playing the most have been the ones who died.)
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