Procne wrote:Avu wrote:Even if you do this there's no way to wall check since roads bypass the walking. And a ram without a wall check is basically free breech. We need a better system.
Well, the attacker has to build the ram and probably guard it a bit. If they succeed they get what? The road is broken for a moment, which can be easily fixed. A lot of effort for minor damage.
What would be the bigger problem is the fact attackers could place obstacles and hunt people who are pulled out of the hyperspace...
I daresay that's the entire point of this system. But currently all the power is to the offense if they're patient enough to figure out which road to break and to wait.
Even with that made, we all know roads over any significant distance are just too fragile to make. I'm not talking local roads, those get built. I'm talking highways that would actually start up a trading economy.
Honestly, I almost feel like some sort of "old road" should exist maybe in a cross from world gen. Give us some sort of game protected main roads, and then let us build off of them and hook up or not. Game lore already exists for this type of construct imo, with statues and ROB existing.