simimi wrote:Perhaps this game could work fine even without skills or quality, just making villages, fast making characters and fighting for the luls.
b-buh my infinite numbahs!
simimi wrote:Perhaps this game could work fine even without skills or quality, just making villages, fast making characters and fighting for the luls.
simimi wrote:Perhaps this game could work fine even without skills or quality, just making villages, fast making characters and fighting for the luls.
hitzu wrote:It's funny how old players discuss about newbie's problems.
From my experience skills are mostly OK. Farming LP gives some time to adapt to the game and I think LP price is fair enough. There are problems with the skill tree overall. For example it's not intuitive that the ropemaking should require the tanning skill first.
To be honest I see there old players complaining how much it is boring to make another new character. This could be true though.
Archiplex wrote:"Gotta grind lp to do this before i can do anything else"
Which is neither fun, nor a good design choice.
hitzu wrote:Archiplex wrote:"Gotta grind lp to do this before i can do anything else"
Which is neither fun, nor a good design choice.
So then why was I helpful enough for my more skilled friends who began play earlier? I did simple but tedious work that consume time. For example tree chopping or carrying stuff. I kept light in the hearth and barrels full of water. At the moment I had only basic skills and yet I was helpful and my friends kept me feel important.
Basically you're asking to simplify your leveling. Go to WoW then. They sell instalevel.
Sevenless wrote:It is a bit of a quandary. If you die, you're reduced to grunt work only for a fair while. But at the same time stripping the leveling process does indeed strip a sense of progress out of the game.
I've never found an appropriate answer to this question without trying to take permadeath out of the equation. And the devs are clear permadeath is to stay *shrugs*.
Archiplex wrote:Ancedotal experiences doesn't really prove that a system is flawed or not - for most people (Being hermits who live on their own and such, or even set up villages) the process just feels arbitrary.
Someone, give the "WIN" button to that lady, please.Archiplex wrote:And yes, simplifying leveling is a good thing
hitzu wrote:Archiplex wrote:Ancedotal experiences doesn't really prove that a system is flawed or not - for most people (Being hermits who live on their own and such, or even set up villages) the process just feels arbitrary.
Excuse me, are we still speaking amout MMO? Or a singleplayer game?
The goal of the game is to provide a good experience for the groups of people, not making life of a solo hermit easier. Because "easier" means he or she faster ends up his/her game while having no social connections to prevent quitting being bored. There should be more personal specialization - that's how you can make yourself more valued for others.
hitzu wrote:Someone, give the "WIN" button to that lady, please.