hitzu wrote:Archiplex wrote:The idea is to have a form of longer distance travel that doesn't include teleporting- which can already be seen as an issue since there are already super-grid sized crossroads that allow people to instantly pop from one end to another.
it seems that you want to solve two different problems as a single one.
1) The teleportation thing, that makes a huge world less valuable
2) The abuse of the weakness just after the teleportation
Ok, you can implement a special pavement with special properties that could be abused in many different and yet unknown ways
OR
you could solve two problems independently without adding new entities.
For example reducing the max quantity of intermediate poles and making people invincible for the short period after teleportation.
That, and I just figured the system seemed nice without too many fronts for abuse and fit in well with the game.
I don't see why we have to avoid adding new entities at all, though.