Granger wrote:I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.
Granger wrote:I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
jorb wrote:No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.
jorb wrote:Granger wrote:I still have no idea why the curio wear system was reverted that quickly, did I miss an exploit?
No, but it seemed to be doing the exact opposite of what it was intended to do, namely reduce curio handling.
Tamalak wrote:I definitely found myself handling curios more because if you leave in a "spoiled" curio too long it'll drain your XP a lot. Even if you handle the curios correctly, XP spending would go way up. And grinding XP was never intended to be something you do intentionally.
Kaios wrote:Tamalak wrote:I definitely found myself handling curios more because if you leave in a "spoiled" curio too long it'll drain your XP a lot. Even if you handle the curios correctly, XP spending would go way up. And grinding XP was never intended to be something you do intentionally.
I was just letting it go negative, fuck it. If XP is as easy to get as you all keep saying it is then it wouldn't have been that difficult to get back.
sabinati wrote:like i said, it needs some tweaks, XP should scale along the same linearization as LP
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