Trellis...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Trellis...

Postby MagicManICT » Mon Feb 01, 2016 10:13 pm

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?

No, you can just uproot (destroy) the plant, but until you get used to it, it's a pain in the ass to just click the plant and not the whole trellis.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Trellis...

Postby Carebear » Mon Feb 01, 2016 10:16 pm

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?


I personally quit doing grapes and peppercorn because they are so bad, but to answer your question you can destroy the plant and re-plant to gain Q. I found I often hit the trellis a bit when attempted this. A nice fix might be to add an option to both the grape and peppercorn plant for Destroy.

Obviously this is not an issue for Cucumbers or Peas
Harvesting carrots
User avatar
Carebear
 
Posts: 101
Joined: Wed Sep 09, 2015 2:56 pm

Re: Trellis...

Postby LadyV » Mon Feb 01, 2016 11:30 pm

There are only two things I would change about farming. One would be the one plant that I have to destroy trellis to replant. The other being remove the three values and just have one.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Trellis...

Postby Ethan » Tue Feb 02, 2016 3:33 am

jorb wrote:
Ethan wrote:The previous system was far more intuitive. Not a fan of the new system as far as user experience goes.


Previous farming system?


Yeah, or at least how it was in W3.
It used to feel more like selective breeding.You plant without knowing what it will be fully grown, then You harvest everything and you replant the stuff that had traits (improved qualities) you desire.

Current system is awkward. Plant something then check it. Sometimes its a good increase, sometimes its not. If its not you either wait or walk a mini-map in a different direction.

Its slightly confusing. Why does waiting change the qualities of whats being planted? This land used to be fine, now I have to plant somewhere else? Sometimes it improves when replanting in the same spot?

This system requires someone to explain to you how it works. The old system explained itself.


I feel the same way about the WWW. In world 2 getting crops explained itself.
You find a patch of wild crops, you interact with them, you get seeds / fruits / vegetables, then your first thought is "I bet I can plant these and have my own crops".

With WWW; You have to look for some abstract object, then you have to dry it on a rack/table (which is a non-obvious interaction). Then you get a seemingly random set of seeds.

From what I gather WWW is symbolic of the domestication of plants. However its just another system that requires explanation. I would rather it be more divorced from reality and self explanatory.
Ethan
 
Posts: 162
Joined: Sat Apr 03, 2010 11:14 am

Re: Trellis...

Postby Jalpha » Wed Feb 03, 2016 5:25 am

DDDsDD999 wrote:loftar said he'd rather just remove inspect from crops.


I'd love to know his reasoning, considering that using the inspect function is one of the few ways an ordinary player has a chance of outpacing a botter on the crop quality grind.

The new quality system kind of makes sense if you think of it in a seasonal way. Planting beans in the wrong season would obviously result in a poorer crop. Also having three quality types is no big deal. There is very obviously a preferred quality type, which you focus on, and the others go up pretty much by default.
Laying flat.
User avatar
Jalpha
Under curfew
 
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Trellis...

Postby DDDsDD999 » Wed Feb 03, 2016 6:19 am

He said it was something about how it encourages intense micro-management as in planting crops in each corner of the village and hand-picking quality for each.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Trellis...

Postby shubla » Wed Feb 03, 2016 10:23 am

dageir wrote:About the trellis: Do you have to destroy the trellis to sow new wine and increase qualy?

no
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 4 guests