Energy meter

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Energy meter

Postby Vaku » Mon Feb 08, 2016 5:21 pm

Kalacia wrote:Under eating... gives you a Q debuff to other tasks.


I like this as an incentive to eat and eat well. It'd pair nicely with the stat cap.
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Re: Energy meter

Postby Tamalak » Tue Feb 09, 2016 3:03 pm

Please don't remove the energy meter. It would feel very shallow for the only purpose of food to be stat growth. A lot of my villagers very much like eating "naturally".

It should be very easy for starvation to be more noticeable. Just have the starving person "faint" with a loud thump every now and then and be unable to move for several seconds.
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Re: Energy meter

Postby Ethan » Tue Feb 09, 2016 10:42 pm

I would like to see the energy meter removed completely.
Food is extremely important for advancement. It doesn't need to also provide an artificial limit to how much work you can do.
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Re: Energy meter

Postby Tamalak » Wed Feb 10, 2016 12:38 am

I like how the idea that you need food to survive is "artificial".
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Re: Energy meter

Postby Ethan » Wed Feb 10, 2016 1:21 am

Tamalak wrote:I like how the idea that you need food to survive is "artificial".


But you don't need food to survive? You only need food to do stamina intensive work, which creates an artificial limit that you can only do X amount of work with Y amount of food.
There also a HUNGER meter, you can use as a gauge of when you should be eating naturally.

The purpose of food should either be a way to advance your characters stats or to impose a limit on how much stamina draining work a character can do. Having food trying to cover both of those creates a conflict that people are resolving with slave alts.
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Re: Energy meter

Postby abt79 » Wed Feb 10, 2016 1:26 am

Ethan wrote:
Tamalak wrote:I like how the idea that you need food to survive is "artificial".


But you don't need food to survive? You only need food to do stamina intensive work, which creates an artificial limit that you can only do X amount of work with Y amount of food.
There also a HUNGER meter, you can use as a gauge of when you should be eating naturally.

The purpose of food should either be a way to advance your characters stats or to impose a limit on how much stamina draining work a character can do. Having food trying to cover both of those creates a conflict that people are resolving with slave alts.


Torbjar just needs to change hunger to how it was in legacy


Also the best part of this game is the survival aspect (although playing with friends helps and adds depth), there's a reason the game slowly gets more boring until it degrades into a gloriously delightful quality grind
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Re: Energy meter

Postby DDDsDD999 » Wed Feb 10, 2016 1:32 am

abt79 wrote:Also the best part of this game is the survival aspect

Is dying in PvE really a problem? I wouldn't exactly consider PvP a "survival" aspect. Can't say I've ever heard of someone dying of starvation because of a shortage of food. Only times I've heard of it are cases where the people go afk or don't notice they're starving.
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Re: Energy meter

Postby CSPAN » Wed Feb 10, 2016 1:35 am

Add beds, or have chairs give energy back. Also an option to sit down or rest on the ground or something. Attacking someone sitting down (off guard) grants 2 initiative points.
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Re: Energy meter

Postby Granger » Wed Feb 10, 2016 1:00 pm

Just rename the fep bonus meter from hunger to appetite to remove the confusion.
Rest can stay for the moment.

Problem solved.
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