Feedback on Curiosities System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Feedback on Curiosities System

Postby LadyV » Thu Feb 11, 2016 9:26 am

I agree.
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Re: Feedback on Curiosities System

Postby dafels » Thu Feb 11, 2016 11:51 am

yeah.... nerf glimmers more to make foraging 100% dead. ;)
They were easy to forage for everyone, so what kind of advantage did botters get from botting them over a player like me, who didn't bot them?

Enthroned toads could use a buff tho.

Fated curiosities system has removed forage botting on mountains and swamps;


Let me fix this for you:
Fated curiosities system has removed foraging system almost completely;

Noone was wasting their time on foraging, because all you could find is some shitty crowns, toadstools and other crap that noone was studying except for earlygame players.

Just bring back the curiosity wear or some kind of feature that you can "quene" up your curiosities in your study so they all autostudy, would put the study botting advantage out of business.
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Re: Feedback on Curiosities System

Postby Dakutis » Thu Feb 11, 2016 12:10 pm

Only do not touch Glimmermoss curio, this is the best curio I have found in 3 months and use every day. From fate curios I only found Bloated Bolete (~10), Peculiar Flotsam (2) and River Pearl (~10) so it's not these curios wish you use every day. And thats all, no Chiming Bluebell, Edelweiss or Four-Leaf Clover. And I was active player with unlimited play time. I think we need more mid/late stage curio, I used Feather Trinket curio in the begining and I use it after 3 months. :roll:
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Re: Feedback on Curiosities System

Postby Kyaaa » Thu Feb 11, 2016 1:46 pm

Just remove the damn Fate system altogether. It's absolutely horribly implemented and it has made more players leave than you will ever realize at this rate, including myself, and no, none of us were botters. Just people who wasted putting nearly 100 points into Exploration only to find out that the skill is worthless.

Fate system would have been fine if you made some new, ridiculously good curiosities that people would actually be excited as fuck to get, while taking the current curiosities that are a part of the Fate system and just making them regular curiosities again.

Just put the damn Flotsam and shit that is already a part of the fate system back in the game so that they can be found regularly, Exploration is a complete trap of a skill now.

I start every new world with a foraging character. Every single one. I'm just gonna say it now, if I get my Exploration back up to around the 70 mark and find that I still can't find anything worthwhile, I'll be dropping the game again, because what you're doing is ruining foraging for the rest of us because of bots, WHICH CLEARLY HASN'T EVEN STOPPED THEM.
Find another damn way to do it.

With the new map generation making rivers an actual thing again, I hope to actually run into my favorite curiosity while I'm out making my foraging rounds.


More people dropped the game because of this one change you did than you might actually think (next to the "old" payment model, of course)
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Re: Feedback on Curiosities System

Postby banok » Mon Feb 15, 2016 6:39 am

loftar wrote:Just for the record, both curiosities and hunger are things we have set in our sights to reform. It's not the very first priority, but we plan to get around to them sooner or later.

This kinda makes it sound like world 9 will be short lived also
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Re: Feedback on Curiosities System

Postby TeckXKnight » Mon Feb 15, 2016 8:07 am

banok wrote:
loftar wrote:Just for the record, both curiosities and hunger are things we have set in our sights to reform. It's not the very first priority, but we plan to get around to them sooner or later.

This kinda makes it sound like world 9 will be short lived also

Not everything requires tabula rasa to work with. Most changes can be done without resetting the world.
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Re: Feedback on Curiosities System

Postby DeadlyPencil » Wed Feb 17, 2016 2:51 am

enthroned toad is also pretty trash if i remember. it used to actually be good in legacy, but now its worse than just putting the toad stool and the frogs crown on separately. it should at least be a tiny bit better.
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Re: Feedback on Curiosities System

Postby loftar » Wed Feb 17, 2016 4:47 am

banok wrote:This kinda makes it sound like world 9 will be short lived also

We don't plan on those requiring a reset.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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