sabinati wrote:the point is don't hoard stuff you aren't going to use soon and don't overbuild your infrastructure past your capacity to protect it in the beginning
Or just create alts and hoard that stuff there (and keep these items completely safe as opposed to those who use only one character).
Also, do you really think that everything is okay with actual mechanics? That situation where new player buys defense skill and it makes no effect for 8 hours is a good design? I can clearly see how new player quits just because all of his stuff was destroyed, even though he just got a Yeomanry skill few hours ago. While it still wouldn't make difference to any experienced player who has required skills to destroy stuff on someone's claim then it decreases the chances that such player will perform these actions, just because of the scents. On the other hand it defends that claim from anyone who doesn't have required skills.
Sure, I can agree that my idea is not the best. It creates it's own problems, but I will never agree that actual design is good. It basically solved a problem of claims placed for grefing but too created new.