Can we remove auto wounds altogether?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Can we remove auto wounds altogether?

Postby Teleskop » Sun Jan 22, 2017 11:30 pm

yeah take aim should be a part of starter deck and the 1/1 hits are kinda bullshit
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Re: Can we remove auto wounds altogether?

Postby azrid » Mon Jan 23, 2017 1:04 pm

Make a yarrow farm.
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Re: Can we remove auto wounds altogether?

Postby jorb » Wed Jun 28, 2017 10:18 am

shubla wrote:But hunting is dangerous and you should not be untouched from a fight with wild animals - devs probably


You know us so well.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Can we remove auto wounds altogether?

Postby MadNomad » Wed Jun 28, 2017 6:33 pm

Knicks&knacks? They are like the weakest wound and aren't dangerous at all, for 100 hp wait like two days and it won't be there any longer, or just get some yarrow.

You would have a real reason to complain if it was wretched gore for that much hp.

Maybe play a bit more than 2-3 days and try to progress faster than you did before and you won't have problems with things like bats and boars.

good tip4u: Get like 10 ua (or like 30 for someone like you, because if it isn't comfortable for you, you will have this problem again) then think about all the things around you that you could use to help yourself hunt.

and something about this armor and hhp thing should indeed be done tbh.
shubla wrote:I think that armor should block the hhp completely. And shp only partially.

This seems like a good idea.
It could be as simple as this : damage dealt - armor class = real damage (for hhp)
and armor class would be reduced by certain % for shp (maybe depending on the kind of armor?) and it would work the same way.
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Re: Can we remove auto wounds altogether?

Postby beardhat » Thu Jun 29, 2017 12:01 am

Or better yet, lets make the severe wounds, stuff that takes medicine and rare materials, and make them require that the animal peirces armor, the only thing that should ever go through armor is bruising and maybe some nicks and nacks, and those wounds should not become infected.

On top of that, severe wounds should only be applied if you get knocked out.
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Re: Can we remove auto wounds altogether?

Postby Granger » Thu Jun 29, 2017 5:46 am

MadNomad wrote:something about this armor and hhp thing should indeed be done tbh.
shubla wrote:I think that armor should block the hhp completely. And shp only partially.

This seems like a good idea.
It could be as simple as this : damage dealt - armor class = real damage (for hhp)
and armor class would be reduced by certain % for shp (maybe depending on the kind of armor?) and it would work the same way.

It would be boring if you could reliably tank opponents by simply equipping enough armor, worse if you could not damage an opponent as your attacks get fully blocked.

IMHO armor should never be that powerful, especially in a PvP context.
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