Mechanics Idea: Aging for the best

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Mechanics Idea: Aging for the best

Postby LadyGoo » Sun Oct 08, 2017 12:22 am

loftar wrote:There's just the question of just how fun decay is, in the end, and I'm just not sure.
It would definitely stimulate the trades. I would say that the decay should affect the tools you can put into the hand slots. Consequently, the top-tier hammers would be used for the essential crafts and critting, while lower quality things for mass crafts (curios). It is quite annoying in bigger setups when everyone wants the top-q. hammer to craft some seers bowls. A lot of complaints arise as well. However, there should be a more thoughtful approach to the decay. We do not really want everything to break after 50 uses.

loftar wrote:As for positive aging of certain things, that could quite possibly be fun, but I'm not exactly sure how I'd like it to work right now. I'm not really seeing how positive aging would provide "cute item sinks", however.
I see it as the motivation for myself to craft things from the lower quality stuff and store them for the future = save some time for myself/build more storage areas and etc. You cannot imagine how annoyed I was when my villagers would complain that I have crafted tin soldiers/bronze steeds from low quality (in their point of view) materials that I have plenty of. With the "positive aging" the low q. metals could be bought from the noobs, processed and stored for the better/worse times when you would run out of the curios.
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Re: Mechanics Idea: Aging for the best

Postby shubla » Mon Oct 16, 2017 9:07 pm

LadyGoo wrote:
loftar wrote:There's just the question of just how fun decay is, in the end, and I'm just not sure.
It would definitely stimulate the trades.

Using the same high ql tool you bought ½ year ago is boring, having to sometimes exit your hermitage to buy new ones would be a nice addition. But wear would have to be implemented in a way that buying new tools wouldnt just become another chore. Maybe tools could really slowly take wear over time, and as they take more wear, they become slower to use.

Something like swords going blunt when they are used would be cool too, you could sharpen it and it would regain its former glory. But each time the blade would get thinner and eventually shatter. Maybe even in the middle of battle.

Overall decay to items is something that should be added. If devs want worlds to be permanent or long living, old stuff needs to decay so it can be replaced with new one.
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