Make Bear Capes Great Again!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make Bear Capes Great Again!

Postby neeco » Fri Aug 31, 2018 1:09 pm

Vigilance wrote:but secondly all capes should actually be viable to gild compared to hat + cape combo. right now it would actually be a handicap to gild even say a q500 walrus cape.


The two gild slots on some capes would need to be separate entities for this to be viable, and would still probably more of a pain to gild than doing cape and hat separately. I doubt it would ever see use in a pvp context given the massive stats and armour of the d-helm and troll helm.
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Re: Make Bear Capes Great Again!

Postby SaltyCrate » Fri Aug 31, 2018 5:34 pm

The idea is fine. Though, I would like to point that to my knowledge bear cape does have a distinctive use in the beginning of the world and as such is not completely pointless piece of gear at least, unlike certain other items. I think certain gear being only useful at certain level of progression is a good thing.

all capes should actually be viable to gild compared to hat + cape combo.

Probably won't happen. Current combat system doesn't provide enough differentiation to have many different viable items without them being basically identical. And instead making them identical why not just implement the already asked for system where you have cosmetic slots for basically everything and can wear whatever you want on top of optimal gear.
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Re: Make Bear Capes Great Again!

Postby Bad_Habit123 » Tue Sep 04, 2018 5:10 pm

I agree that bcape is outdoored, so i proudly repeat the topic name: MAKE BEAR CAPES GREAT AGAIN... pls :D
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Re: Make Bear Capes Great Again!

Postby Vesena » Wed Sep 05, 2018 2:34 am

Perhaps hooded capes should be able to slot an additional mega-gilding (Cape lining?) that does something more interesting than a chunk of stats. But I'm not sure just what effect you'd pick to prevent the balance swinging around so now it's hats that are terrible. Maybe start off with something simple like Extra Pockets: Provides a row of inventory space like the Merchant's Robe, but the two will not stack or Tokens of Earth and Sea: Combines the protective effects of Miner's Helm and Silver for the Ferryman.
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Re: Make Bear Capes Great Again!

Postby Vigilance » Mon Sep 10, 2018 11:15 pm

upon further studying i have come to the conclusion that all capes suck ass because of the reasons mentioned above.

jorb pls fix
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Re: Make Bear Capes Great Again!

Postby Warhol » Tue Sep 11, 2018 8:16 pm

+1
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Re: Make Bear Capes Great Again!

Postby Vigilance » Mon Feb 04, 2019 11:47 am

this is still shitty

no string input for quality scaling (more relevant lateworld) and only 1 gilding slot open off the bat means bear capes are completely and utterly meaningless beyond the initial str boost they provide, but once you unlock even the simplest of gildings you can just produce a hat and cape that are superior when worn in conjunction.
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Re: Make Bear Capes Great Again!

Postby jorb » Mon Feb 04, 2019 12:02 pm

Will consider.
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Re: Make Bear Capes Great Again!

Postby MadNomad » Mon Feb 04, 2019 1:32 pm

jorb wrote:Will consider.


huh? considering how good other parts of equipment are if the bear cape gets buffed it will not become any meta and still won't replace helms because of how good they are, so this is actually a good suggestion.
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Re: Make Bear Capes Great Again!

Postby MightySheep » Mon Feb 04, 2019 1:41 pm

MadNomad wrote:huh? considering how good other parts of equipment are if the bear cape gets buffed it will not become any meta and still won't replace helms because of how good they are, so this is actually a good suggestion.

Will consider.
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