... so they remove safety net that put into place to try to encourage people to get outside.
![Trollface ¦]](./images/smilies/troll.gif)
When legacy was main branch this problem existed.
Melkior13 wrote:
What if IP could be spent for a minor speed boost towards a target?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Melkior13 wrote:wonder-ass wrote:now that ive put more thought in to this what stops someone from simply running away constantly when he has given the opponent too much ip to let it reset?
What if IP could be spent for a minor speed boost towards a target?
DDDsDD999 wrote:Anyone suggesting movement speed buffs in pvp should lose posting rights for the day.
DDDsDD999 wrote:Melkior13 wrote:wonder-ass wrote:now that ive put more thought in to this what stops someone from simply running away constantly when he has given the opponent too much ip to let it reset?
What if IP could be spent for a minor speed boost towards a target?
Anyone suggesting movement speed buffs in pvp should lose posting rights for the day.
Ozzy123 wrote:Melkior13 wrote:
What if IP could be spent for a minor speed boost towards a target?
Then noone could ever escape a gank, big no from me
Melkior13 wrote:What if the defender could turn while the speed boost is active to hamstring or cripple the chaser?
What if the speed boost had severe penalties to openings or attack? Giving the opponent a temporary window to turn the tides?
What if it could only be used if there are no other Hearthlings around? I've been longing for a mechanic to counter the current zerg-fest.
What if the defender had a move that increased his speed away from a target? What if that move was more effective based on the number of people targeting you?
rye130 wrote:If the defender can slow the attacker, what stops the attacker slowing the defender to let his friends catch up? If both can use move speeds, what's stopping people abusing alts to run around quicker?
Speed buffs/debuffs can generally always be abused in ways that punish the little guy getting ganked. You're going to need more specifics than just "Skill that buffs speed!" And more responses to how it doesn't get abused than "Skill that nerfs speed!"
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