by Procne » Tue Apr 19, 2022 3:26 pm
One problem I have with symbel is that at the beginning it's so weak it's not even worth the effort. And later the high quality metal symbel seems overpowered. I would prefer if the scaling formula was changed so at the start it gives bigger bonuses which receive diminishing returns way quicker.
So that a new player has some fun and visible results from making the wooden table and cutlery, while the experienced player's feasting possibilities do not explode into the sky.
Also possibly reducing hunger bonuses and improving fep bonuses (because at higher numbers -80% hunger is way more powerful than +80% fep)