Questing discussion from previous page
At least they fixed inland quest givers increasing local whale/seagull quality node...
Questing discussion from previous page
beardhat wrote:In the latest stream, Jorb and Loftar talked about changing quality nodes so they drift.
Lets talk about that.
My two bits
-Static resources should have static nodes: Stone, Clay, Ore, Sand, Water, Dirt ect.
-Foragable nodes should drift after every winter
-Animals nodes should drift every season as if they're "migrating"
-Fish nodes should drift every night.
MagicManICT wrote:and the current +1q rewards for quests are pretty meh.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
VDZ wrote:MagicManICT wrote:and the current +1q rewards for quests are pretty meh.
I always find them very disappointing. I can understand them being beneficial for larger villages active in the entire larger area, but as a hermit it practically always involves an insignificant quality increase for a resource I don't care much about in an area I rarely ever visit. It's basically 'sorry bro, no reward today'. Either the node quality increase should be linked to some other mechanic, or the quality increase reward should be in addition to an actual proper reward.
VDZ wrote:MagicManICT wrote:and the current +1q rewards for quests are pretty meh.
I always find them very disappointing. I can understand them being beneficial for larger villages active in the entire larger area, but as a hermit it practically always involves an insignificant quality increase for a resource I don't care much about in an area I rarely ever visit. It's basically 'sorry bro, no reward today'. Either the node quality increase should be linked to some other mechanic, or the quality increase reward should be in addition to an actual proper reward.
Zampfeo wrote:What's the point in finding a high quality node, claiming it, building defenses, and protecting it if it's just going to move at some point? What's the point in attacking said claim if you can just wait for it to drift away? Is this some kind of way to enforce equality? Because I think the majority of fun player interactions come from inequality: people being forced to get high quality resources through trade, conquest, or exploration. If I can't build a town over a node, I might as well just build a vault to store my hearth and valuables and be a nomad. My greatest memories in HnH are because I had access to a high Q water node. It enabled trade and it drew attention from people that wanted it for themselves.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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