MadeofMeat wrote:I like the idea of a midge repellent for game flavor, and personally yes it is annoying to get attacked in my own front yard... but midge attacks probably hurt botters more than they hurt me. In the long run, bot-based economy will ruin the game for most players. Something that's a nuisance to a human player but fatal to a bot may be good for the game overall.
They do not harm botters more than they harm you. Bot characters are by definition disposable. Midges could cause Wretched Gore and it still wouldn't be a real problem for botters because who cares if a throwaway alt gets wounded? Wounds are only a problem on important characters, especially your main.
Besides, even if it were true (which it isn't), 'it sucks for me but it sucks even worse for people I dislike' is a horrible argument. Other people being harmed does not improve your gameplay, and even if somehow it did (spoiler: bots are, and always have been, seriously involved in the economy, but most players barely notice any of that), the mechanic itself still makes the game less fun for you.
shubla wrote:You are not punished for anything, its part of the game and adds nice depth.
If it's not meant as a punishment, randomly getting stacks of -10 STR and -10 AGI and/or becoming unable to perform basic actions without getting punished with such debuffs is an even more bullshit design.
Apocoreo wrote:if the rumors are true and they do indeed spread swamp fever.
They do, but to my knowledge there haven't been any reports of this happening outside of swamps.
shubla wrote:For example what is reward from cliffs?
- Cliffs allow you to corner animals, allowing you to chase them down with much less effort.
- Conversely, cliffs allow you to get more distance from animals, as hearthlings can climb cliffs while animals cannot.
- Cliffs act as natural walls, and can be utilized in combination with construction to fence off areas.
- Cliffs provide an interesting gameplay choice in that you can choose to go around them or climb up/jump down them, which may have different advantages in different scenarios.
shubla wrote:cliffs? They are just annoying and on the way - delete them!
But you can. The game has terraforming features which allow you to remove cliffs among other things. This is in contrast to midges, which you cannot prevent from spawning, which you cannot keep out of your base, which you cannot chase away and the damage of which you cannot prevent while doing certain activities that involve little movement, other than by ceasing the activity entirely. In addition to midges being a purely negative element, there is zero interaction or counterplay involved. It's not even a risk lacking a reward - it's not even a
risk because that would imply there is any player agency involved. Midges are simply a 'fuck you' event that happens to you which you can do nothing about.
shubla wrote:How about height differences in general? They are just annoying and add work to terraform them - delete them too!
If you are advocating for more meaningful impact of height differences, such as adjusting the player's walking speed or providing advantages/disadvantages based on height differences e.g. in combat, I'd totally be okay with that. Height differences currently indeed have little significance, only affecting the amount of ground resource you can dig up (which is notable particularly for acre clay) and terraforming difficulty (a challenge to overcome and something that differentiates different areas for settling, with some locations being easier to settle and others harder), but it does have advantages and interaction, both things midges are missing entirely.
shubla wrote:Midgets are maybe the most least annoying thing in the game and you should campaign for the other more important things.
To me, midges are the biggest single problem with this game right now. My enjoyment takes a nosedive whenever they appear near my base. Factions may at any time be up to all kinds of abusive shit that will long-term ruin the world's economy, but even when that goes completely unchecked, it still affects me less than midges do. You complain about global pools, which are certainly shitty, but the absence of pearls and glimmers do not affect me too much - it just means a reduction of how many trade goods I acquire (and they are completely replaceable). Meanwhile, midges are relatively common and affect my enjoyment far more often than any forageable could. I have been campaigning for the removal of midges for all this time because I genuinely feel there is no thing more important to campaign for to improve this game. The introduction of midges are the worst decision the devs have ever made for this game, possibly second only to the world 8 subscription model which had a risk of slowly killing the playerbase (though the w8 population was still enough to make the game fun). I'd rather have shit like the tri-quality system, having to waste energy to eat or having to idle for hours to get to max learning ability back than suffer from midges entering my base.