I am certainly in agreement with that. I have found it a struggle to ensure there is enough space for farms and everything else. With there being three types of grains, some new plant types like leeks and turnips, and the space management for trellises there is quite a lot to take in to account now in that regard.
Archiplex wrote:Well, to specify, I still quite enjoy the game; there are things about it i dislike, and i can still definitely understand/agree with some of the concerns in the OP- but the posts on each tiny mechanic and how it annoys you doesn't feel like a proper critique- the parts where you were talking about how it felt like the devs have lost a proper sense of direction and that it's difficult to tell where the game will go is something i particularly agree with and to an extent, i don't think all these minor updates that just add a new wound for no reason are any interesting either. Swamp fever for example is meant to represent an illness, but even in the stream the devs talked about how illnesses arguably shouldn't deal HHP damage and should be represented in a different way- so why was it implemented in its current way if it was clear they had somewhat bigger plans? It would've been smarter to do an update that added the idea of illnesses and added a bundle of them rather than this weird half-implementation.
Okay and I was simply adding on that list with other bad mechanics. The majority of those changes occurred with the intent being to slow down quality progression, which it hasn't really done when it comes to those players that such changes are meant to impact, but who they do affect far more significantly are the casual/hermit players. The whole reason the claim stake movement mechanic was added was because it was a nice quality of life feature, but due to this being abused (or in other words, we can't have nice things) it had to be changed in a way that the mechanic might as well be removed altogether. This has been the case for so many quality of life features and other implementations that have been attempted in the past.
There have been some nice quality of life additions that make some things a lot better to perform. As mentioned above the crafting from stockpiles is one of them, I really like how ThingWalls have lessened the need to create roads in every direction, and the vehicle hearthing implementations are probably some of the best quality of life features we have had in some time. Being able to hearth a wagon back home is absolutely amazing. For every nice implementation like this that they add though, they shoot themselves in the foot by adding 10 more that are painful.
Barbamaus wrote:But some other complaints you made are plane stupid. The ocean thing? Just use your damn map/minimap
And yet there are custom clients that change the colour, so obviously someone thinks there is a need for it.