This game is not fun any more

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This game is not fun any more

Postby Kaios » Sun May 02, 2021 12:03 pm

Hey, want to move that claim stake? Sure you can do that, if you don't mind the claim reverting to a fresh claim for the full 8 hours, cause everything on the claim to take decay hits, and lose all of the authority in the claim then still not be able to specify how much LP you want to refill it with when you are able to do so again.

You have a better chance of collecting from wild beehives with an alt and finding one without bees than you do of trying to collect from them legitimately.

Can't spiral metal even though metal quality gets out of control within the first few weeks of a world anyways. Can't build too close to the water, can't place a claim too close to the water. The process for glassmaking is unnecessarily long and Alchemy is based around wounds so that's fantastic.

Raiding a bird's nest can result in being immediately attacked and chased by an animal that moves at or faster than rowboat speed and flies. You also don't even have to chase the birds that prevent you from raiding, because if you start raiding again to bring them back and then stop raiding when they are within close enough proximity to you, they will land and you can simply go and pick them up as they will not fly away from you provided that they landed so you are within their flee "bubble."
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Re: This game is not fun any more

Postby Zentetsuken » Sun May 02, 2021 12:10 pm

I think you should stop before this normal and healthy process of realizing you don't like something anymore turns in to something less healthy and normal.

I'll repeat again - It is okay if you do not like things.

This is normal, this is okay, this is healthy.

However, spending a bunch of time and effort being mad that other people like them or expecting things to change to better suit your personal needs quickly creeps in to a whole different and less healthy territory.

This quickly jumped out of the realm of "Critique thread" and became "kaios revisits his former self, a 10 page long novella of anger"

Just find a new game, man. There are tons of people in this community who play other games together, there is definitely something out there for you to enjoy and you don't need to waste your time obsessing over what you do not enjoy.
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Re: This game is not fun any more

Postby azrid » Sun May 02, 2021 12:21 pm

See you next world tourist.
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Re: This game is not fun any more

Postby Archiplex » Sun May 02, 2021 12:25 pm

Yeah... admittedly this feels more like a "i've hit the boiling point and here are all the small little htings i hate" than a proper critique, honestly.
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Re: This game is not fun any more

Postby Kaios » Sun May 02, 2021 12:28 pm

Archiplex wrote:I agree with most of your points; the only way to really enjoy this game personally is by playing as a small hermit and playing with other friends- which sucks. I want to be able to compete and fight with others, but I can't; not even in a skill-based way, there's just zero way I can ever compete with a geared fighter in terms of equipment. Instead, I just play with my friends and make sure to play during off-peak hours for the big bags near me, because any one run-in with them will spell doom; already heard plenty of stories of our neighbors getting killed instantly as-is, and that seems to be the only enjoyment those players get from the game (i.e snails 'foraging' trips).


Archiplex wrote:Yeah... admittedly this feels more like a "i've hit the boiling point and here are all the small little htings i hate" than a proper critique, honestly.


lol
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Re: This game is not fun any more

Postby ZantetsukenX » Sun May 02, 2021 12:43 pm

There's a point for me that I always seem to hit each world where the little things add up enough that I just stop having fun myself. With one of the biggest being all the clutter around the base and still feeling like I don't have enough room. I REALLY wish there were bigger containers than cabinets. I wouldn't even care if they can't be lifted and can only be made in a house or something. I'll admit though that this is probably more a problem for some people than others. Especially if you have a pack rat tendency to keep things "just in case you need them". To some degree I just wish I could store more in less locations.

Look at rock stock piles... If you ever want to build a stone tower, you need 26+ full stock piles to accomplish it. In legacy you could "store" things in construction signs and take them out again later meaning you could store 500+ stones in a single square.

Look at logs, so many things in the game take wood that it's always good to have some around, yet they take up so much space, especially when you start the quality grind them and start keeping your 15-20q logs around to use for shit and don't want to just leave out in the wild.

All in all, letting us have some miner (heh, pun) convenience could do a lot to slow burnout in some regards. Imagine being able to make a "quarry" building that stores 10k rocks of different sorts and gives you the ability to grab highest/lowest quality of whichever rock type you wanted out of it. Imagine having a "log pile" building that lets you store 100+ logs and grab out the type of wood you want so you can use it in your smoker/tar pits as you need it. Simple, little things like that. I still get a little smile on my face due to being able to craft things out of a stock pile because of how much easier it made mass crafting, and I just sort of wish there were a few more changes like it occasionally instead of everything just getting more aggravating over time.
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Re: This game is not fun any more

Postby Archiplex » Sun May 02, 2021 1:00 pm

Kaios wrote:
lol


Well, to specify, I still quite enjoy the game; there are things about it i dislike, and i can still definitely understand/agree with some of the concerns in the OP- but the posts on each tiny mechanic and how it annoys you doesn't feel like a proper critique- the parts where you were talking about how it felt like the devs have lost a proper sense of direction and that it's difficult to tell where the game will go is something i particularly agree with and to an extent, i don't think all these minor updates that just add a new wound for no reason are any interesting either. Swamp fever for example is meant to represent an illness, but even in the stream the devs talked about how illnesses arguably shouldn't deal HHP damage and should be represented in a different way- so why was it implemented in its current way if it was clear they had somewhat bigger plans? It would've been smarter to do an update that added the idea of illnesses and added a bundle of them rather than this weird half-implementation.
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Re: This game is not fun any more

Postby Barbamaus » Sun May 02, 2021 1:02 pm

The issue with your complaints is that on one side you're trying to point out bad mechanics, while on the other you're crying about anything that has some sort of difficulty to it.

For example, anything that pretty much forces you to use an alt (like raiding beehives) is bad design. Hunting still being a cheez game, instead of an actual system, also sucks. And so on... that's all stuff you can complain about, rightfully.

But some other complaints you made are plane stupid. The ocean thing? Just use your damn map/minimap; IRL too you wouldn't notice a difference from the surface.
Glassmaking is finally a more interesting process, instead of the boring "craft glass directly from sand" system we had before.
Alchemy is great; if anything, the only issue it might have is that half the tools you need require precious metal, which can be very hard to get for casuals.
Wounds also work decently; they are not meant to be a fun thing to deal with.
And bird nests are super easy to raid. Use a wild horse, and u can pick up the bird right after he hits you. The only "risk" is the wild turkey thingy that starts an actual combat, but it's not like it's a bear... very easy to fight.
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Re: This game is not fun any more

Postby Sevenless » Sun May 02, 2021 1:09 pm

Anecdotal counterpoint: Hafen has become increasingly more enjoyable for me. This is the most fun I've had since legacy when I was a fresh nab experiencing the game for the first time. I won't claim the game is perfect, but I don't think the sky is falling when we're still hitting 1k+ population peaks.
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Re: This game is not fun any more

Postby Kaios » Sun May 02, 2021 1:13 pm

ZantetsukenX wrote:
There's a point for me that I always seem to hit each world where the little things add up enough that I just stop having fun myself. With one of the biggest being all the clutter around the base and still feeling like I don't have enough room. I REALLY wish there were bigger containers than cabinets. I wouldn't even care if they can't be lifted and can only be made in a house or something. I'll admit though that this is probably more a problem for some people than others. Especially if you have a pack rat tendency to keep things "just in case you need them". To some degree I just wish I could store more in less locations.

Look at rock stock piles... If you ever want to build a stone tower, you need 26+ full stock piles to accomplish it. In legacy you could "store" things in construction signs and take them out again later meaning you could store 500+ stones in a single square.

Look at logs, so many things in the game take wood that it's always good to have some around, yet they take up so much space, especially when you start the quality grind them and start keeping your 15-20q logs around to use for shit and don't want to just leave out in the wild.

All in all, letting us have some miner (heh, pun) convenience could do a lot to slow burnout in some regards. Imagine being able to make a "quarry" building that stores 10k rocks of different sorts and gives you the ability to grab highest/lowest quality of whichever rock type you wanted out of it. Imagine having a "log pile" building that lets you store 100+ logs and grab out the type of wood you want so you can use it in your smoker/tar pits as you need it. Simple, little things like that. I still get a little smile on my face due to being able to craft things out of a stock pile because of how much easier it made mass crafting, and I just sort of wish there were a few more changes like it occasionally instead of everything just getting more aggravating over time.


I am certainly in agreement with that. I have found it a struggle to ensure there is enough space for farms and everything else. With there being three types of grains, some new plant types like leeks and turnips, and the space management for trellises there is quite a lot to take in to account now in that regard.

Archiplex wrote:Well, to specify, I still quite enjoy the game; there are things about it i dislike, and i can still definitely understand/agree with some of the concerns in the OP- but the posts on each tiny mechanic and how it annoys you doesn't feel like a proper critique- the parts where you were talking about how it felt like the devs have lost a proper sense of direction and that it's difficult to tell where the game will go is something i particularly agree with and to an extent, i don't think all these minor updates that just add a new wound for no reason are any interesting either. Swamp fever for example is meant to represent an illness, but even in the stream the devs talked about how illnesses arguably shouldn't deal HHP damage and should be represented in a different way- so why was it implemented in its current way if it was clear they had somewhat bigger plans? It would've been smarter to do an update that added the idea of illnesses and added a bundle of them rather than this weird half-implementation.


Okay and I was simply adding on that list with other bad mechanics. The majority of those changes occurred with the intent being to slow down quality progression, which it hasn't really done when it comes to those players that such changes are meant to impact, but who they do affect far more significantly are the casual/hermit players. The whole reason the claim stake movement mechanic was added was because it was a nice quality of life feature, but due to this being abused (or in other words, we can't have nice things) it had to be changed in a way that the mechanic might as well be removed altogether. This has been the case for so many quality of life features and other implementations that have been attempted in the past.

There have been some nice quality of life additions that make some things a lot better to perform. As mentioned above the crafting from stockpiles is one of them, I really like how ThingWalls have lessened the need to create roads in every direction, and the vehicle hearthing implementations are probably some of the best quality of life features we have had in some time. Being able to hearth a wagon back home is absolutely amazing. For every nice implementation like this that they add though, they shoot themselves in the foot by adding 10 more that are painful.

Barbamaus wrote:But some other complaints you made are plane stupid. The ocean thing? Just use your damn map/minimap


And yet there are custom clients that change the colour, so obviously someone thinks there is a need for it.
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