Remove 300% and 200% hunger levels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove 300% and 200% hunger levels

Postby noindyfikator » Wed Dec 15, 2021 4:02 pm

Introduce 200 and 300 % hunger to cap grinding, then introduce salt to enable grinding :D That's outstanding move tbh
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Re: Remove 300% and 200% hunger levels

Postby AriZona » Thu Dec 16, 2021 1:26 am

VDZ wrote:
"This means the 'bonus' is available to all players, including more active players, from the start."
...
"help players who play less to gain stats faster (relative to time spent) than more active players."


As many criticized this suggestion, I realized the original suggestion is based on selfish premise: how to play less, but be as good as other (!) :?. I find this approach horrible. Having dominant base of players be non-PVP, the suggested approach brings only self-flattering. Sort of : "Look at me, I am good too; as them!". But you are not, because you did not grind for it. Competing for your personal stats is the essence of this game imho, but not giving players bonuses for not playing it :shock: .
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Re: Remove 300% and 200% hunger levels

Postby VDZ » Sat Sep 30, 2023 6:07 am

Bumping this for the new world. The top hunger levels remain the root cause of most complaints about the hunger system, including Snail's recent post about death being beneficial to stat growth which is only a thing because new characters start at 300% again.

Have everyone start at 100% and prevent laming to effectively start at 300% (e.g. creating a character in advance and not touching it until it's at 300% before switching to it), ideally by just removing >150% hunger. This simple change alone would massively improve the food system.
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Re: Remove 300% and 200% hunger levels

Postby magnet » Sun Oct 01, 2023 11:16 pm

Why not make hunger levels decay faster than the insanely slow rate they currently do? If it took like a day to get back to 300% instead of however many weeks of inactivity
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Re: Remove 300% and 200% hunger levels

Postby Nightdawg » Sun Oct 01, 2023 11:20 pm

magnet wrote:Why not make hunger levels decay faster than the insanely slow rate they currently do? If it took like a day to get back to 300% instead of however many weeks of inactivity



cause the point of it is to slow down people that play every day and help those that don't eat daily

if you do that it's gonna be just as retarded, but with extra steps
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