wound ideas of crafter style

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wound ideas of crafter style

Postby WowGain » Wed Dec 29, 2021 12:33 pm

shubla wrote:I don't see anything wrong with it. Perhaps you could also treat them so you could opt out if you don't want them.
It would provide you with some very interesting customization chances and decisions.


you dont see anything wrong with promoting that people cap their HHP with wounds, something that is one of the biggest sprucecap hermit deathtraps in the game?
this is why your whole arguments about siege are total bullshit shub, you say that you hold those opinions because spruces and hermits are hurt by the alternative, but then you freely and consistently suggest shit like this that would just kill more sprucecaps by openly encouraging them to keep stacks of wounds on their characters- the same character they probably use for crafting and going outside of their base because spruces arent making crafting alts, which is something that this type of wound actually mandate.

its a terrible suggestion when it has anything to do with wounds for pretty easy to understand reasons
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Re: wound ideas of crafter style

Postby shubla » Wed Dec 29, 2021 1:15 pm

WowGain wrote:
shubla wrote:I don't see anything wrong with it. Perhaps you could also treat them so you could opt out if you don't want them.
It would provide you with some very interesting customization chances and decisions.


you dont see anything wrong with promoting that people cap their HHP with wounds, something that is one of the biggest sprucecap hermit deathtraps in the game?
this is why your whole arguments about siege are total bullshit shub, you say that you hold those opinions because spruces and hermits are hurt by the alternative, but then you freely and consistently suggest shit like this that would just kill more sprucecaps by openly encouraging them to keep stacks of wounds on their characters- the same character they probably use for crafting and going outside of their base because spruces arent making crafting alts, which is something that this type of wound actually mandate.

its a terrible suggestion when it has anything to do with wounds for pretty easy to understand reasons

Its your own fault for not realizing the true potential of ideas and always assuming that they are bad and continuously creating your own strawdolls. Nowhere was mentioned the frequency or amount of wounds mentioend in OP would make noobs die. Not being able to go outside because of wounds and risk that somebody will KOS you is stupid anyway, not because of wounds but the fact that people can kill you if you have wounds. In OP it is implied that wounds would be similar to pricking your fingers etc. which are nice flavor wounds and not anything serious except if you bot a lot of silk.
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Re: wound ideas of crafter style

Postby strpk0 » Wed Dec 29, 2021 3:07 pm

has this man finally lost his mind
stay tuned to find out
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Re: wound ideas of crafter style

Postby wonder-ass » Wed Dec 29, 2021 5:15 pm

i used to genuinely hate the idea of wounds but as I've played this game more and accepted death as a core feature of the game id genuinely enjoy more grievous wounds that force me to run around at low max hp. nothing like killing a guy after stinging him once and realizing he was wounded asf.
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Re: wound ideas of crafter style

Postby Willberfollower » Thu Dec 30, 2021 1:21 am

Not very important feature I think. Sounds kinda annoying too. Like haven needs to strive towards less annoying. Also early game you have less hit points and dying from boiling a egg doesn’t sound to appealing lol.
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Re: wound ideas of crafter style

Postby Audiosmurf » Thu Dec 30, 2021 2:22 am

*triggers the rare wound where I hit myself in the pingas with the hammer while smithing and can no longer inherit when that character dies*

:cry:
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