Either way, >90% of such downtime is caused by server-side game bugs. Services like Cloudflare won't do anything against that. Same for lag issues due to having too many players; if I'm not mistaken, the issues are caused by the server software not being able to handle so much activity rather than a network bottleneck.
shubla wrote:MadNomad wrote:
and how often does this happen?
In beginning of last world it happened and I think it was multiple days? Whats preventing the same guy or somebody else from doing it but for weeks, maybe 2 hours every day in primetime etc.
If somebody prevents people from playing for a few weeks during world start I'm sure that many just quit.
I don't recall anything like that.