Increasing stability before next world

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Increasing stability before next world

Postby VDZ » Sun Feb 06, 2022 11:59 pm

When was the last time we had extended downtime within the first month of the world? I'm pretty sure it's been years. Nowadays whenever the server goes down (at least early world), Loftar wakes up and reboots it. As long as the server comes back up after a couple minutes every time, I don't really mind.

Either way, >90% of such downtime is caused by server-side game bugs. Services like Cloudflare won't do anything against that. Same for lag issues due to having too many players; if I'm not mistaken, the issues are caused by the server software not being able to handle so much activity rather than a network bottleneck.

shubla wrote:
MadNomad wrote:
and how often does this happen?

In beginning of last world it happened and I think it was multiple days? Whats preventing the same guy or somebody else from doing it but for weeks, maybe 2 hours every day in primetime etc.
If somebody prevents people from playing for a few weeks during world start I'm sure that many just quit.

I don't recall anything like that.
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Re: Increasing stability before next world

Postby MagicManICT » Mon Feb 07, 2022 7:00 am

Modern games still aren't a big bandwidth hog, at least compared to streaming services. Even music streaming tends to use more bandwidth than a typical game from what I've seen of the games I own and play.
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Re: Increasing stability before next world

Postby shubla » Mon Feb 07, 2022 2:05 pm

VDZ wrote:I don't recall anything like that.

https://www.havenandhearth.com/forum/viewtopic.php?f=40&t=40227&p=871697&hilit=ddos#p871697
Last february there was a long period like a week with ddos lasting for few hours to days at a time.

Modern games still aren't a big bandwidth hog, at least compared to streaming services. Even music streaming tends to use more bandwidth than a typical game from what I've seen of the games I own and play.

Well yes, but these are two quite different things. The major problem with games like HnH is that there is a single server that everyone is connected into, if that goes down (or inaccessible due to network ddos), no one can play.
With content delivery the problem is quite different, and a very well studied one, with lots of price-wise competitive solutions already available.
Even with low bandwidth usage say 16kbit/s on average for each connection it would take more than 5GB of data each month for 1 user to be connected 24/7, if that costs 5$ it may be simply too much.
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