mulamishne wrote:Ozzy losing the best of 5 vs Felix when stats were either equal or Felix was lower.
mulamishne wrote:I dunno man, can you give any examples where it's stat based?
MadNomad wrote:stats increase attack weight, attack damage, reduce combat cooldown, increase HP, etc. and there is no way to do anything about for example someone's combat weight being higher, except running away so they don't beat you
if someone uses a move immediately after the cooldown goes away, there's no way to perform a better move than this if they have better attack weight, or other stats in general
MadNomad wrote:in that thread you brought up I pretty much said why combat is stat based, and not skill based, feel free to read
DonVelD wrote:Running around and drinking takes skill
DonVelD wrote:So many people talk about realism but should it look real?
mulamishne wrote:With attack weight, (I'm guessing you mean UA/MC) the equalization factor makes that near irrelevant unless you opted to put no points in MC/UA.
mulamishne wrote:Con matters alot less than you think because of how it scales, the difference between 1k con and 2k con is less than you think (400 hp)
mulamishne wrote:the scaling is shit.
mulamishne wrote:Btw if you opt to make your character with the intent of being a farmer/crafter, you prolly *should* lose to the dude who was trained from birth to be a vicious killer.
DonVelD wrote:If you do like other games for realism then go on, play them.
DonVelD wrote:I participated in a lot of fights this world and noticed that i was kinda close to having 3x more UA than felix yet he was so much better fighter than my noob ass.
MadNomad wrote:x
MadNomad wrote:how?
MadNomad wrote:yes, it looks just funny that combat is like playing tag in group fights
Users browsing this forum: Amazon [Bot], Claude [Bot], Google [Bot] and 77 guests