change combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: change combat

Postby DDDsDD999 » Thu Feb 10, 2022 3:27 pm

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Re: change combat

Postby mulamishne » Thu Feb 10, 2022 3:31 pm

viewtopic.php?f=48&t=72133&p=894304&hilit=Skill#p894304

Ozzy losing the best of 5 vs Felix when stats were either equal or Felix was lower.

The SEVERAL fights of Snail alt v Pommfritz.

I dunno man, can you give any examples where it's stat based?
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Re: change combat

Postby MadNomad » Thu Feb 10, 2022 3:35 pm

mulamishne wrote:Ozzy losing the best of 5 vs Felix when stats were either equal or Felix was lower.


how can I know? I can't believe you that they had some particular level of stat just like that, and someone could have made a key mistake, like waiting 20 seconds after cooldown or something

mulamishne wrote:I dunno man, can you give any examples where it's stat based?


stats increase attack weight, attack damage, reduce combat cooldown, increase HP, etc. and there is no way to do anything about for example someone's combat weight being higher, except running away so they don't beat you

if someone uses an attack immediately after the cooldown goes away, there's no way to perform a better attack than this if they have better attack weight, or other stats in general

with better attacks of higher weight and damage, someone will simply beat you more effectively, and you will be the one who will have to be KOd or forced to run away

in that thread you brought up I pretty much said why combat is stat based, and not skill based, feel free to read
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Re: change combat

Postby mulamishne » Thu Feb 10, 2022 3:43 pm

MadNomad wrote:stats increase attack weight, attack damage, reduce combat cooldown, increase HP, etc. and there is no way to do anything about for example someone's combat weight being higher, except running away so they don't beat you

if someone uses a move immediately after the cooldown goes away, there's no way to perform a better move than this if they have better attack weight, or other stats in general


With attack weight, (I'm guessing you mean UA/MC) the equalization factor makes that near irrelevant unless you opted to put no points in MC/UA. Con matters alot less than you think because of how it scales, the difference between 1k con and 2k con is less than you think (400 hp). Attack cooldown is kinda theoretically relevent, but again, if you know how to fight you can play around it and speaking as the player who prolly had the most strength in the game, the scaling is shit.

Btw if you opt to make your character with the intent of being a farmer/crafter, you prolly *should* lose to the dude who was trained from birth to be a vicious killer.
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Re: change combat

Postby DonVelD » Thu Feb 10, 2022 3:48 pm

Running around and drinking takes skill which you say is non-existent. So many people talk about realism but should it look real? The fun is what matters and still its just a game - that has so much unrealistic stuff so i don't know what do you expect. If you do like other games for realism then go on, play them.

If you only believe the numbers then it may look like they matter, but go join a real fight (1v1 could be okay but stats matter here more and fighting in group is a better example because you don't go on fights and split up for 1v1s lol) and you'll see that you'd get fucked over by people having more skill.

I participated in a lot of fights this world and noticed that i was kinda close to having 3x more UA than felix yet he was so much better fighter than my noob ass. My best advice is to just go to a real fight and not post about stuff you don't have an idea about. :roll:
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Re: change combat

Postby mulamishne » Thu Feb 10, 2022 3:51 pm

MadNomad wrote:in that thread you brought up I pretty much said why combat is stat based, and not skill based, feel free to read


In that thread people who are far more experienced pvpers than I were also telling you that you're wrong.

I would be happy at some point to fight you on a character that has worse stats and gear if that helps you understand.
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Re: change combat

Postby MadNomad » Thu Feb 10, 2022 4:02 pm

DonVelD wrote:Running around and drinking takes skill


how? and is it how a fight should look like? a real fight does not look like running back and forth, but like staying at one spot and swinging weapons at enemy, dodging or blocking their attacks

DonVelD wrote:So many people talk about realism but should it look real?


yes, it looks just funny that combat is like playing tag in group fights

mulamishne wrote:With attack weight, (I'm guessing you mean UA/MC) the equalization factor makes that near irrelevant unless you opted to put no points in MC/UA.


indeed that might have not been the best example, but having shorter cooldown, increased damage, and more hp remains as an issue, if someone has 2 times as much hp, they will simply have to be attacked for longer, and which element of skill overcomes this if all hp or damage are based on quality strength and con? they are the thing which determines how long someone will last, and how fast they will beat another person
you can't really outsmart anyone with moves because both sides will simply use the most effective combat moves, it's not like you have to aim anything or protect from a particular direction like in some mount and blade for example, you just press a button that works best and it is rather obvious which ones are, is pressing a button skill?

mulamishne wrote:Con matters alot less than you think because of how it scales, the difference between 1k con and 2k con is less than you think (400 hp)


it still means someone will get KOd 400 hp later, do you mean to say it is nothing and that 1000 is beaten just as fast as 1400?

mulamishne wrote:the scaling is shit.


it's still an improvement, how do you overcome it?

mulamishne wrote:Btw if you opt to make your character with the intent of being a farmer/crafter, you prolly *should* lose to the dude who was trained from birth to be a vicious killer.


of course it should be like this, but it doesn't mean someones warrior character should have no chance just because they have less stats

DonVelD wrote:If you do like other games for realism then go on, play them.


but I like some of aspects of this game as well, and I see no problem in seeking to improve it!

DonVelD wrote:I participated in a lot of fights this world and noticed that i was kinda close to having 3x more UA than felix yet he was so much better fighter than my noob ass.


how can I know what your stats were? and even if they were like this, then how can I know you haven't done some key mistake like waiting 20 seconds after cooldown?
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Re: change combat

Postby Pommfritz » Thu Feb 10, 2022 4:18 pm

MadNomad wrote:x

and again he's dodging the chance to fight a more experienced player to see how combat works.

see you in a new thread in 2 weeks
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Re: change combat

Postby DonVelD » Thu Feb 10, 2022 4:20 pm

MadNomad wrote:how?

I'll give you a few examples:
-You start drinking when there are people right behind you - you get destroyed
-You don't drink before a sprintland - you get destroyed
-You don't right-click a critter - you get destroyed
-You don't use a speedboost - you get destroyed
-You run out of water - you get destroyed
-You run into the group of enemies/run in the wrong direction - you get destroyed
-You swim through water - you get destroyed
-You get stuck on trees/other players - you get destroyed
-You badly time your cleave or take aim accidentally on someone you have 40 ip on and you can't run away (happened to me :lol:)- you get destroyed
-You get surrounded - you get absolutely destroyed lol
-You start to starve because of the energy drain - yeah you're on the way to be dead

MadNomad wrote:yes, it looks just funny that combat is like playing tag in group fights

Some things are more fun if they stay that way.
Trust me that if you joined a fight you'd see that the unrealistic running around is pretty fun. Maybe not so if you run around for an hour but fighting in place for an hour would be even worse. That way something is happening and you can screw up by something else, not stats that you complain on.
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Re: change combat

Postby sMartins » Thu Feb 10, 2022 4:25 pm

Combat Is a tough One!

Lets keep as It Is for now, there are many stuff to address before than that.

Also without a Better tech there's not that much that can be done, at least for what I know ... With Just One server action combat Is out of the table. A Better card game could be surely be accomplished, but that requires too much Dedication.
We are not ready yet.
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