




Procne wrote:I would prefer the gating to be done via mechanics (like farming is time gated by WWWs drying and crop growing time), rather than arbitrary time limits
For the mine holes you could add long drying times, with the length increasing with level.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
Audiosmurf wrote:This kinda sucks, the idea of thickening up the game and slowing things down is good, and they've been trying to do that anyway since at least Salem, but just putting things behind explicit timers sucks. I think the implicit timers just need to be rigged so you can't complete the game in a couple of days, but it's a complicated lot of values to mess with.
fairystyle wrote:Isn't it naturally just like this. Without it being forced to an artifiial time gate
fairystyle wrote:Isn't it naturally just like this. Without it being forced to an artifiial time gate
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