This world's progression system is the best we had (so far)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: This world's progression system is the best we had (so f

Postby Sevenless » Fri Sep 02, 2022 2:40 pm

Yup, I feel like there are some rough spots that can be smoothed out, but I've enjoyed this change immensely as well.

I think right now my main grump is in that other thread I made: I'd like an actual iron age before we jump straight to steel.
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Re: This world's progression system is the best we had (so f

Postby Massa » Fri Sep 02, 2022 8:55 pm

no sorry this ore distribution is asscheeks, namely iron

the windmill/gh/tower situation is also cringe
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Re: This world's progression system is the best we had (so f

Postby maze » Sat Sep 03, 2022 12:45 am

@snail Why do you say the world is to large... when arguably I'm one of the furthest people from you and yet you still travel all the way to me to fight me :?
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Re: This world's progression system is the best we had (so f

Postby SnuggleSnail » Sat Sep 03, 2022 12:58 am

There's a whirlpool right next to your base
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Re: This world's progression system is the best we had (so f

Postby pawnchito » Sat Sep 03, 2022 2:54 am

Nightdawg wrote:And there's lots of room to improve on it, but nevertheless, you're on the right track.

I love the fact that we're on week 3 already, and there's no quality 300 anvil yet.
I also like the fact that I can't get q300 mammoths during the second week, because of how the tools hardcap them.
Globally time-gated mine levels (that are no longer 7-day-time-gated after the first guy breaks into the next level) are the fucking best.
I love the fact that salt finally got nerfed into the ground. That's where it should be, and if you think otherwise, you probably have 10 mindless slaves that give it to you unquestionably. Instead of grinding stats, go grind some bitches irl.

I would like to also see some other similar things, like rolling stat caps and whatnot, but I'm not complaining.

I genuinely believe people will play this world for much longer. These changes allow those that have a job to have more fun. Sure, there's always that "rush to do everything and get the best quality stuff", but that rush seems to be more crippled by these changes, and you can play more casually without being 2000 stats behind.

You seem to be on the right track, devs, and I'm grateful.


+1
not knowing the changes in advance threw monkey wrenches in every pre thought plan we had so it was frustrating but satisfying.
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Re: This world's progression system is the best we had (so f

Postby Valgar » Sat Sep 03, 2022 4:12 am

Mr_Bober wrote:I agree, the changes to mining and tools are very good. I would also like to see similar changes to farming, like maybe seasonal crops or crop rotations?



Seasonal crops ?! Seeing how it is painful with bad seasonal RNG for the Forager credo and how long it's already for the Farmer's one, please no seasonal crops, or fix the credos before.
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Re: This world's progression system is the best we had (so f

Postby dagrimreefah » Sat Sep 03, 2022 4:23 am

Nightdawg wrote: You still need a village of like 10+ people

lol no you don't
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