Yup, I feel like there are some rough spots that can be smoothed out, but I've enjoyed this change immensely as well.
I think right now my main grump is in that other thread I made: I'd like an actual iron age before we jump straight to steel.
Nightdawg wrote:And there's lots of room to improve on it, but nevertheless, you're on the right track.
I love the fact that we're on week 3 already, and there's no quality 300 anvil yet.
I also like the fact that I can't get q300 mammoths during the second week, because of how the tools hardcap them.
Globally time-gated mine levels (that are no longer 7-day-time-gated after the first guy breaks into the next level) are the fucking best.
I love the fact that salt finally got nerfed into the ground. That's where it should be, and if you think otherwise, you probably have 10 mindless slaves that give it to you unquestionably. Instead of grinding stats, go grind some bitches irl.
I would like to also see some other similar things, like rolling stat caps and whatnot, but I'm not complaining.
I genuinely believe people will play this world for much longer. These changes allow those that have a job to have more fun. Sure, there's always that "rush to do everything and get the best quality stuff", but that rush seems to be more crippled by these changes, and you can play more casually without being 2000 stats behind.
You seem to be on the right track, devs, and I'm grateful.
Mr_Bober wrote:I agree, the changes to mining and tools are very good. I would also like to see similar changes to farming, like maybe seasonal crops or crop rotations?
Nightdawg wrote: You still need a village of like 10+ people