Less complicated, actually effective hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Less complicated, actually effective hunger

Postby terechgracz » Tue Sep 20, 2022 8:21 am

+1
I think most people actually wanted FEP's to be like that. When I've been learning about FEP's my first assumption was it worked like you described and was bamboozled because of "random" stat gain.

Also whats about FEP overfill? Don't you think we should have some kind of return after filling FEP bar? Ie. imagine that after eating fine cheese I get to 300/100 int. I propose in this situation to remove 100 from 300 and give 1 int to player. Then from the remaining 300 remove half so you'd be left at 100/101 int, which means you won't get another int. I've brought this subject up because I don't really see the purpose of +2 FEP bars, my idea could be an "equivalent" for getting multiple gains from one food.
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
Under curfew
 
Posts: 866
Joined: Wed Feb 07, 2018 5:06 pm

Re: Less complicated, actually effective hunger

Postby ctopolon4 » Tue Sep 20, 2022 9:05 am

get all stats to 300 + combat stats 600 = be happy at crafting & fighting. just eat for you lowest stat until it becomes highest stat +100. you are not alowed to eat 999 smoked bear sausages while someone waiting 1 first MBC or OSCYPKI for +1 str in 1 month (real time for OSCYPKI)
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot], MightySheep, Neppy and 80 guests