Rolling/Time Gated Stat Caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rolling/Time Gated Stat Caps

Postby DonVelD » Thu Oct 20, 2022 5:59 pm

Consider the fact that only the most autistic/skilled fighters (i.e. Felix) are able to bother with this kind of autismo to begin with, which gives them much higher advantage over an average fighter who doesn't want to bother with this. And yes, we're talking about doing this kind of shit a month in, I don't know why the timing matters for you though.
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Re: Rolling/Time Gated Stat Caps

Postby yym331 » Fri Oct 21, 2022 8:28 am

Why don't we just lift the cap every week for the status, just like mining pyre?

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Re: Rolling/Time Gated Stat Caps

Postby Zentetsuken » Fri Oct 21, 2022 12:36 pm

Nightdawg wrote:As I have previously mentioned multiple times, I love changes like the Mining Pyres (the time barrier put in place to reach lower mine levels) or Combat Equalisation.

I'm confident that the bar has been lowered in terms of how much time you need to invest into this game to have a chance in keeping up with the hardcore boys, which is a good thing, as many of us have jobs and lifes.
I agree that someone who plays alone and can only log in 2 hours per day should not be at the same level as a village of 50 people that has a bunch of autists grinding everything 24/7, however, those are the two extremes.
Things like Combat Equalisation are improving the overall gameplay, and I believe 90% of us really like the direction where this is going. Rather than only being a braindead fighter that has 40k stats higher than your enemy, now your combat experience and combat deck also affect the outcome of a fight. This means that someone who has less time to invest into the brainless stat grind can still have fun fighting in this game, rather than just being a body-blocking alt.

I believe that changes like this are increasing the player retention overall, since there are many more normal humans than jobless no-lifers that only want to see the numbers go up lmao.

Don't get me wrong, progression IS IMPORTANT. But when the gameplay involves 99% mandatory grind, and 1% time to actually have fun in *this sandbox game*, I wouldn't call it a sandbox any more.

Imho a big problem with this game is the obnoxious tedium and the need to play this way too much, to stay competitive, especially during the first weeks/months. After those first weeks/months, the snowballing only increases, hence why so many people just give up and quit.

Anyway, I suggest adding rolling/time gated stat caps that increase over time. The cap can increase on a daily basis or some shit. This will also allow people with extra time to grind multiple stats, should they want multiple roles.
This was probably mentioned/suggested multiple times.

DO NOT COMPARE THIS TO THE STAT CAP THAT WAS PREVIOUSLY ADDED. That shit never increased. kkthxbye


This is exactly the same as the stat cap that was previously added and it is therefore bad.
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Fri Oct 28, 2022 3:57 pm

Would be dope if more people gave their opinions on this, even if they don't agree with everyone else or just have different ideas on how to fix this.

This thing needs to be discussed. It feels like this particular thing is the root cause of 90% of the "change hunger" suggestions.
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Re: Rolling/Time Gated Stat Caps

Postby DDDsDD999 » Fri Oct 28, 2022 4:17 pm

Jorb would never be able to balance specific numbers increasing at a specific rate, and he probably wouldn't want to do that anyway.

Turning hunger into a sensible system is the only way I could see a stat cap being done, where the world leaders get pretty aggressively capped out, but not strictly bound by arbitrary measuring sticks.
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Re: Rolling/Time Gated Stat Caps

Postby DoctorCookie » Fri Oct 28, 2022 4:20 pm

Nightdawg wrote:Would be dope if more people gave their opinions on this, even if they don't agree with everyone else or just have different ideas on how to fix this.

This thing needs to be discussed. It feels like this particular thing is the root cause of 90% of the "change hunger" suggestions.

Hard for me to respond because in your sincere OP you make too many absolutes and basically call the game a needless grind fest. I feel like there is a small minority that has basically beaten the game and get to everything in a month or less(maybe faster?) At that point you can either choose to community build ambassador style for the game or dump on it. You act as if 2 hours a day is abnormal, that is alot, in reality, even for a student. I feel like you are sincere, OP, you want good fights, I dont think time gates solves this.
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Re: Rolling/Time Gated Stat Caps

Postby noindyfikator » Fri Oct 28, 2022 10:39 pm

Good idea but I think our developers would rather implement smth like hexa root of square root of stat daily cap multiplied by discrete value of PI * sqrt(e). They dont like good and simple solutions, they prefer bad and complicated ways to solve problem.
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Re: Rolling/Time Gated Stat Caps

Postby SnuggleSnail » Fri Oct 28, 2022 10:55 pm

noindyfikator wrote:our developers would rather implement smth like hexa root of square root of stat daily cap multiplied by discrete value of PI * sqrt(e). They dont like good and simple solutions, they prefer bad and complicated ways to solve problem.


^ it's insane how often I end up on random math wikipedia articles for haven. Never have to do that in other games. Other games rarely if ever have obscenely broken formulas that provide 40,000,000 XP from a quest, 80,000,000,000 FEPs from food, make you weaker if you have higher stats, or make you develop your character slower if you play the game.

Weird coincidence.
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Re: Rolling/Time Gated Stat Caps

Postby Nightdawg » Sat Oct 29, 2022 1:28 am

DoctorCookie wrote:
Nightdawg wrote:Would be dope if more people gave their opinions on this, even if they don't agree with everyone else or just have different ideas on how to fix this.

This thing needs to be discussed. It feels like this particular thing is the root cause of 90% of the "change hunger" suggestions.

Hard for me to respond because in your sincere OP you make too many absolutes and basically call the game a needless grind fest. I feel like there is a small minority that has basically beaten the game and get to everything in a month or less(maybe faster?) At that point you can either choose to community build ambassador style for the game or dump on it. You act as if 2 hours a day is abnormal, that is alot, in reality, even for a student. I feel like you are sincere, OP, you want good fights, I dont think time gates solves this.


Anything helps with this discussion really, you gave a bunch of valid points and mentioned enough stuff.
Idk I just want this to be discussed.

Regarding the 2 hours thing, I meant that there are people who literally put 16 hours per day into this game. I was comparing that to them.
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Re: Rolling/Time Gated Stat Caps

Postby ctopolon4 » Sat Oct 29, 2022 6:47 am

fix hunting and here will be no meat better than boar at first month (when you can kill mammoth at d7 without any hurt... wat timegates you talking about)
when you can kill everything that moves (with only 3 combat moves, without using blocks) you can beat this game in a few weeks...
here is already alot of timegates and 4thRoot for balance stats... adding another one will not fix main problem with abuses\nolifers\custom clients.
all your game proggress are capped by 3rd side devs time, that saves yours clicks & boosts your statPerDay/village/market/kingdom by map/client/scripts/tools.
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