bmjclark wrote:Also, this world my town actually did end up in a situation where someone built a pclaim next to us and built a wall on it to siege us. We sieged the wall down in response. Sieging the wall down took 8 hours. Under this new proposed system, we couldnt have sieged that wall down without breaking the peace and even if we could, we would have needed to have a ram last the full 24 hours because claim power is gone. That's a lot of power to give a 4 bones, a dream and an 8 hour dry time.
Did something change about palisade drying? As far as I'm aware they're handbashable within the first 24 hours.
bmjclark wrote:That's a lot of power to give a 4 bones, a dream and an 8 hour dry time.
4 bones, a dream, 10 leather, 5 rope, 2 bone glue, quite a bit of wood and a 24 hour drying time. With that much effort it's reasonable that it would also take some time or effort to remove it. Maybe '90% of overlapped time' is too much, but 'I want to be able to instantly use a wrecking ball on a nearby hermit's dried palisade' (which may not be the intent but would be the result) doesn't seem to be the way to go if you ask me.
Maybe the better solution is to address the 'without breaking the peace' part: battering rams should be constructible and usable on active vclaims even if there's also an active, older pclaim at the location it gets used. Dropping a new vclaim plus a battering ram would take almost 48 hours during which the attack can easily be disrupted, and such attacks can be prevented in the first place by having your own vclaim. So it wouldn't be feasible for cheesy attacks, but it would let nearby villages attack nearby claims in a reasonable way. (Ram still required; it only makes sense that if someone manages to dry a palisade, it can't be removed without a ram.)