Forager credo and bunny slippers in PVP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Forager credo and bunny slippers in PVP

Postby HasseKebab » Mon Oct 09, 2023 10:58 pm

Dawidio123 wrote:But if i have to switch between plate boots and slippers in combat i will be mad, and now with the hp changes plate boots might actually be kind of a big deal relatively speaking. Not to mention i fucking hate credo, even an easy one like forager.


This really blows for you mate because theres scripts which just auto swap your boots if you click on critters. But maybe in a few years we'll have forager and slippers speed buff finally removed.. even though we've been suggesting it for years.
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Re: Forager credo and bunny slippers in PVP

Postby Rebs » Mon Oct 09, 2023 11:01 pm

As Loftar said, we cant have nice things..

I see nothing wrong with having a meta, every pvp game has meta builds its something impossible to balance.

And I actually like the fact that it adds a weird meta mechanic to the combat system. clicking small game more efficiently then your opp can give you the edge.
I actually think we need more shit like this. "If you have lumberjack credo you walk faster on forest biomes" "Wooden clogs make you deal more kick damage", "Snakeskin boots increased restoration weight if moving", I don't know.. Give us more weird arse abilities not less.
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Re: Forager credo and bunny slippers in PVP

Postby VDZ » Mon Oct 09, 2023 11:03 pm

Rebs wrote:I see nothing wrong with having a meta, every pvp game has meta builds its something impossible to balance.

A healthy meta has different viable options, one of which may be slightly better than others but not so dominant that no other options are viable.
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Re: Forager credo and bunny slippers in PVP

Postby Dawidio123 » Mon Oct 09, 2023 11:04 pm

HasseKebab wrote:This really blows for you mate because theres scripts which just auto swap your boots if you click on critters. But maybe in a few years we'll have forager and slippers speed buff finally removed.. even though we've been suggesting it for years.

I'm tired boss.
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Re: Forager credo and bunny slippers in PVP

Postby Aerona » Mon Oct 09, 2023 11:07 pm

Hmm, didn't know there was a speed boost when pursuing hearthlings already included. I find it dubious to give that advantage, though I guess there's a couple explanations - like, the pursuer doesn't need to split their attention and can mostly just follow a trail that someone else has blazed for them.

Anyway, no, this is not just about game balance, it's about the actual play experience. A game that's theoretically perfectly balanced but requires players to pixel hunt during high-intensity situations to avoid suffering is worse to play than a game that's just plain unfair and doesn't let players wear down their mouse button to compensate.

I don't personally see any problem with running away being "overpowered" in the sense of it being likely to succeed. Escaping doesn't give the hearthling anything they didn't have already, costs them energy, and forces them to leave behind resources, items, allies, or vehicles at the scene of the attack. If hit-and-run tactics work too well, that can be addressed other ways, like by allowing the defender to prepare their position so it's easier to repel the attacks.

The game already has mounts and ships that can move faster than anyone on foot. I haven't had the chance to use them yet, but it seems like they should be the ultimate trump card in foot chases.
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Re: Forager credo and bunny slippers in PVP

Postby HasseKebab » Mon Oct 09, 2023 11:47 pm

I find it dubious to give that advantage

If both players have the same movement speed, literally nothing happens when people chase other people. Especially in a world where the person being chased just picks up speed boosts which causes permament distance between the 2 parties. I dont understand why you even make inputs and suggestions on mechanics and power balance when you dont even know what you're talking about.

The game already has mounts and ships that can move faster than anyone on foot. I haven't had the chance to use them yet, but it seems like they should be the ultimate trump card in foot chases.

Horses are busted in PVP because you just run ahead of people, teleport ahead of people through thingwalls or roads and catch up to those who dont have horses or have ran out of pony power, making escape literally impossible. When it was possible to use horses it was a total fiesta for everyone involved and none liked it so now we dont have horses.
Big boats are used as escape tools and its working fine because both sides have usually have access to them which creates interesting dynamic situations where you still have to at some point disembark and you will continue getting chased on land.
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Re: Forager credo and bunny slippers in PVP

Postby Aerona » Tue Oct 10, 2023 12:02 am

It's not a problem if nothing happens in a chase. It means you need to be smart if you want to catch someone, not just try hard. You realize that picking up speed boosts doesn't happen automatically and that the pursuer could pick them up instead? They don't get the first chance to do so, but it's not effortless to hit speed boosts even when you're moving at the slowest pace and under no pressure. It takes at least some luck or skill. (That or a client that makes it easy to hit the right spot.) I've only been playing for a week since the last time I played years ago and I've noticed things that have gone over your head, consider why that is.

Horses being 'busted for PvP' is the reason why the world was ruled by equestrians for thousands of years. If they were taken out because they're too powerful, I have some ideas for how they could be balanced again using some of the same factors that kept them from dominating in the ancient world, but that's for another thread.

It's good to hear boats are working for this, at least.
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Re: Forager credo and bunny slippers in PVP

Postby HasseKebab » Tue Oct 10, 2023 12:09 am

Aerona wrote:It's not a problem if nothing happens in a chase. It means you need to be smart if you want to catch someone, not just try hard. You realize that picking up speed boosts doesn't happen automatically and that the pursuer could pick them up instead? They don't get the first chance to do so, but it's not effortless to hit speed boosts even when you're moving at the slowest pace and under no pressure. It takes at least some luck or skill.


Why are you still talking when you are clueless? If we both run in a straight line, the person will just click on the first speed buff and create permament distance then eventually clicks another and another. Where am i magically pulling out these speed buffs to catch people, why do you think we have this 10% speed buff? You're literally being the sprucecap people here on the forums refer to.
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Re: Forager credo and bunny slippers in PVP

Postby Aerona » Tue Oct 10, 2023 12:18 am

I didn't think there was a 10% speedbuff for pursuit. I never saw it mentioned anywhere and would never have discovered it through normal play. I'm taking you at your word that it exists. I don't see why it's necessary. Like I already said, it's not a problem if it's impossible to win a footrace with another hearthling that's running away unless they make a mistake, it would be perfectly fine for the game to be that way.

Like I already said, that just means that someone who wants to catch someone has to be smart, not just try hard. Never mind that there's also terrain in the game that can influence who wins a chase... I'm mostly just repeating myself, so if that's what it means to be a sprucecap here, apparently it means being someone without blinders on. Speaking of which, someone with blinders on is just going to get stuck on terrain and lose the chase that way. That's where I've had the most success.
Last edited by Aerona on Tue Oct 10, 2023 12:57 am, edited 1 time in total.
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Re: Forager credo and bunny slippers in PVP

Postby HasseKebab » Tue Oct 10, 2023 12:25 am

Aerona wrote:Like I already said, that just means that someone who wants to catch someone has to be smart

the person will just click on the first speed buff and create permament distance then eventually clicks another and another.


Do you have like some kind of a reading disability or what. There isnt a mistake to be made. Cliffs slow both parties down just as much. It doesnt reduce distance. This has been proved to be the case every single time when we didnt have 10% buff. You're just trolling and talking about some kind of fantasyland where we have this magical means of just catching up to someone whos running at the same constant speed as yourself all while having the luxury of picking up speed buffs. Get a grip and stop pretending.
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