loleznub wrote:Everything else in the game is getting time-gated right now (farming-> wild crops, mining -> pyres, tree's -> farming -> wild crops) so why not just do the same thing for credo's?
Just remove questing to credos and make it a 96 hour long 'timer' for each pre-requisite credo and remove the questing/rng part entirely? Everyone is then on the same playing field and there's no RNG at all.
Want farmer? Gotta do Gatherer for 96h, then farmer for 96h + 96h.
This way there is no chance of you getting hard stuck with bad quest after bad quest (study talking whale 5x topkek) and it makes specializing (especially in the early game) more meaningful.
Slowing down credos is not a bad idea, but I wouldn't turn them into completely passive things.
The devs are clearly putting effort into slowing early game, and most Credos problem are related to the fact that people want to complete a whole credo in a day.
A possible way to do this would be the following:
- Each Credo would have a timer per each level, based on the amount of quests required.
- Each level would have a single goal that you need to complete.
- In order to progress to the next level, you must have completed the goal AND the timer has to run out.
For example, let's say you start with Forager. Level 1/5 could be 2 hours timer, with the goal of gathering 30 herbs.
After you gather the flowers, and 2 hours have passed since you started it, you get to Level 2/5. The timer increases and you get a new goal. For example 3 hours timer, gather 30 mushrooms and 20 flowers.
Keep in mind these examples are just random shit, I haven't really thought about proper timers and goals yet.
By keeping the goals more generic (eg. gather mushrooms instead of gather Bay Bolete), you avoid both the seasonal issue and greatly reduce how much luck matters.
Credos might have multiple goals the further you are in a credo. As per the example, 1 goal per level could work.
You could keep an abandon quest option, although I'd limit it to once per day (if not remove it completely).
While I know some player wouldn't like this, I do feel like this would fit the dev's goal to slow down early game, without making Credos luck based as they are now.