Anti Scent System Is a Laughable Disaster

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Anti Scent System Is a Laughable Disaster

Postby Sevenless » Sun Nov 26, 2023 3:30 pm

pheonix wrote:Honestly the counter never made any sense because your raising it so people dont track you, but the people likely to track you have stats to easily track. It only serves to cause problems with the newbies who have all their shit stolen or broken to then turn on tracking and have no idea wtf is going on because they don't have 50k pe to see the scents and think its a bug and come to forums to complain, then loftar has to look at the logs and waste time doing that instead of developing the next birb (maybe swallow atm),


At this stage of the game, you can raise your stealth*int combo higher than most people will have exp*per. The usefulness of exp*per drops off at this point (if not earlier really, finding 1 of the hardest to see spice is good enough). So not really even, if you're dedicated to not being found by this stage of the world only people who intentionally raise some crazy stats can find you. Minor point: Pretty sure per is harder to raise than int while we're on the topic.
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Re: Anti Scent System Is a Laughable Disaster

Postby Dawidio123 » Sun Nov 26, 2023 5:04 pm

Sevenless wrote: Pretty sure per is harder to raise than int while we're on the topic.

Arguably yes, but i think it's partly due to people using up the good recipes for other stats than perc, i'm sure there are op recipes for every stat it's just hard to justify using up a satiation like autumn steak/meat-in-jelly for it.
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Re: Anti Scent System Is a Laughable Disaster

Postby Reiber » Sun Nov 26, 2023 5:20 pm

find cave lycant, put down an stockpile of worms, dry half of it, = 200 perc
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Re: Anti Scent System Is a Laughable Disaster

Postby squeezy102 » Mon Nov 27, 2023 12:09 am

The problem with literally any solution for PVP in a survival/crafting game where things take time on the order of days and hours instead of minutes and seconds is that there's just no way to make everyone happy.

Pure impossibility.

On the one hand, you have people who log in to PVP. That's what they want to do. They want to grind whatever it takes to make weapons, armor, siege equipment, and they just want to go blow people to smithereens.

On the other hand, you have people who don't want to PVP at all, ever. They just want to play with their cows, plant their flowers, make their buildings aesthetically pleasing, paint pretty pictures, and explore the world.

And then you have all the people that fall somewhere between those two playstyles.

If you allow PVP whenever, wherever, the second group of folks is unhappy and won't play the game.

If you implement strict restrictions on PVP, the first group of folks is unhappy and won't play the game.

But anything in between is going to be some half-baked, quirky, weird, "I guess this is how it works in this game" nonsense that's going to be full of holes and not really accomplish anything.

So the challenge is coming up with something that makes -most people- happy.

I've played a shit ton of PVPVE survival crafting games, its pretty much the only style of game I enjoy - and I will happily stand here and defend the system H&H has in place.

Of all the combat systems I've interacted with, this one makes the most sense and allows the most freedom while still doing a pretty damn decent job of protecting people that don't want to fight and don't want to be fucked with.

If you wanna be warmongers, you can go be warmongers - but there's consequences and it requires a justifiable time investment.

If you want to be a hermit, you can do that too - just know that there are people out there who want to kill you, and if you don't take the proper precautions you're GOING TO die. 100% inevitability.

That makes a lot of sense to me. I like that.

Sure its not perfect, but nothing is - and so far from what I've seen this is the closest. At least for my own personal tastes.

And truth be told -- I'm not even really sure what perfect looks like or if its achievable.
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Re: Anti Scent System Is a Laughable Disaster

Postby Halbertz » Mon Nov 27, 2023 12:39 am

squeezy102 wrote:The problem with literally any solution for PVP in a survival/crafting game where things take time on the order of days and hours instead of minutes and seconds is that there's just no way to make everyone happy.

Pure impossibility.

On the one hand, you have people who log in to PVP. That's what they want to do. They want to grind whatever it takes to make weapons, armor, siege equipment, and they just want to go blow people to smithereens.

On the other hand, you have people who don't want to PVP at all, ever. They just want to play with their cows, plant their flowers, make their buildings aesthetically pleasing, paint pretty pictures, and explore the world.

And then you have all the people that fall somewhere between those two playstyles.

If you allow PVP whenever, wherever, the second group of folks is unhappy and won't play the game.

If you implement strict restrictions on PVP, the first group of folks is unhappy and won't play the game.

But anything in between is going to be some half-baked, quirky, weird, "I guess this is how it works in this game" nonsense that's going to be full of holes and not really accomplish anything.

So the challenge is coming up with something that makes -most people- happy.

I've played a shit ton of PVPVE survival crafting games, its pretty much the only style of game I enjoy - and I will happily stand here and defend the system H&H has in place.

Of all the combat systems I've interacted with, this one makes the most sense and allows the most freedom while still doing a pretty damn decent job of protecting people that don't want to fight and don't want to be fucked with.

If you wanna be warmongers, you can go be warmongers - but there's consequences and it requires a justifiable time investment.

If you want to be a hermit, you can do that too - just know that there are people out there who want to kill you, and if you don't take the proper precautions you're GOING TO die. 100% inevitability.

That makes a lot of sense to me. I like that.

Sure its not perfect, but nothing is - and so far from what I've seen this is the closest. At least for my own personal tastes.

And truth be told -- I'm not even really sure what perfect looks like or if its achievable.

Reddit spacing - don't read.
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Re: Anti Scent System Is a Laughable Disaster

Postby squeezy102 » Mon Nov 27, 2023 3:22 am

Halbertz wrote:
squeezy102 wrote:The problem with literally any solution for PVP in a survival/crafting game where things take time on the order of days and hours instead of minutes and seconds is that there's just no way to make everyone happy.

Pure impossibility.

On the one hand, you have people who log in to PVP. That's what they want to do. They want to grind whatever it takes to make weapons, armor, siege equipment, and they just want to go blow people to smithereens.

On the other hand, you have people who don't want to PVP at all, ever. They just want to play with their cows, plant their flowers, make their buildings aesthetically pleasing, paint pretty pictures, and explore the world.

And then you have all the people that fall somewhere between those two playstyles.

If you allow PVP whenever, wherever, the second group of folks is unhappy and won't play the game.

If you implement strict restrictions on PVP, the first group of folks is unhappy and won't play the game.

But anything in between is going to be some half-baked, quirky, weird, "I guess this is how it works in this game" nonsense that's going to be full of holes and not really accomplish anything.

So the challenge is coming up with something that makes -most people- happy.

I've played a shit ton of PVPVE survival crafting games, its pretty much the only style of game I enjoy - and I will happily stand here and defend the system H&H has in place.

Of all the combat systems I've interacted with, this one makes the most sense and allows the most freedom while still doing a pretty damn decent job of protecting people that don't want to fight and don't want to be fucked with.

If you wanna be warmongers, you can go be warmongers - but there's consequences and it requires a justifiable time investment.

If you want to be a hermit, you can do that too - just know that there are people out there who want to kill you, and if you don't take the proper precautions you're GOING TO die. 100% inevitability.

That makes a lot of sense to me. I like that.

Sure its not perfect, but nothing is - and so far from what I've seen this is the closest. At least for my own personal tastes.

And truth be told -- I'm not even really sure what perfect looks like or if its achievable.

Reddit spacing - don't read.


TIL double spacing is "Reddit Spacing"

My dude I've been spacing my paragraphs like this since loooooooong before reddit.
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Re: Anti Scent System Is a Laughable Disaster

Postby eliminoid » Wed Nov 29, 2023 9:05 am

squeezy102 wrote:TIL double spacing is "Reddit Spacing"


"TIL" is the most reddit thing one could say
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Re: Anti Scent System Is a Laughable Disaster

Postby vatas » Wed Nov 29, 2023 9:25 am

Halbertz wrote:Reddit spacing - don't read.

Hitler/Stalin/Mao/Margaret Thatcher used to inhale oxygen - better stop breathing.

Not very cash money to give Reddit monopoly to a text formatting method.
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Re: Anti Scent System Is a Laughable Disaster

Postby Ø » Wed Nov 29, 2023 3:16 pm

Halbertz wrote:Reddit spacing - don't read.


isthis betterfor youor do ineedtogoback to the90swiththe1337speak
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Re: Anti Scent System Is a Laughable Disaster

Postby HarryDresden » Thu Nov 30, 2023 12:41 am

Ø wrote:
Halbertz wrote:Reddit spacing - don't read.


isthis betterfor youor do ineedtogoback to the90swiththe1337speak


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