Citizenship documents

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Citizenship documents

Postby mvgulik » Thu Apr 09, 2026 12:24 pm

"Acounting record":
In the land of "Spy & Spy" some thoughts where raised.
-- If we steel an account record. They now lost the ability to cancel the given rights for that person.

Accounting records could be invalidated (bye bye Accounting record and bearer token) when they are transported outside of the village claim.
-- So we can still try to hide it inside the village. And even try to plant it in some other villagers claim.

Probably no direct real showstopper, but more food for thought.
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Re: Citizenship documents

Postby mvgulik » Thu Apr 09, 2026 12:37 pm

serVar161 wrote:On the one hand, it means more social interaction, but on the other, it's bureaucracy:

No bureaucracy in essence means no rule and no administration at all. Which would in essence also rule out p-claims or village claims.

Water is good, right. Without it you would die in a few days.
Although ... to much water, or even to pure water, can still be really bad for you.
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Re: Citizenship documents

Postby mvgulik » Thu Apr 09, 2026 12:51 pm

Bearer tokens seem not really needed if the player could get the granted permissions by just reading the Account record.

+ Non of this would be needed if players could be part of more than one village at a time.
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Re: Citizenship documents

Postby Fostik » Thu Apr 09, 2026 1:19 pm

mvgulik wrote:Bearer tokens seem not really needed if the player could get the granted permissions by just reading the Account record.


Yeah I was just thinking there might be an additional layer of fun intended in losing bearer token or account record, just like keys.
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Re: Citizenship documents

Postby Regulus2424 » Thu Apr 09, 2026 3:03 pm

+1 if it let's me induct local hermits into official serfdom :)
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Re: Citizenship documents

Postby serVar161 » Thu Apr 09, 2026 3:37 pm

Yes, as I wrote right away, the document will increase social impact: obtaining documents, theft, where to store them, loss, and reissuing documents. But is it fun?
I lost my keys, and it wasn't fun. Now I have to worry about documents? Isn't Haven stressful enough?

On the one hand, there will be a role-playing component—sabotage, set-ups, and the ability to revoke a license without waiting for someone with a license to enter.
On the other hand, bandits or animals are chasing you, but you can't enter a friendly village because "no document, no identity." Forgot your document? Go back home 1,000 kilometers and come back again—do you miss this running around with documents in real life?

Don't forget to get a permit to cut down trees, to mine minerals, a veterinarian's note, and a residence permit in the kingdom. Want to create a curiosity? Do you have a permit?

I'm certainly exaggerating, hyperbolizing, but will this really be fun? Even if you offer a great idea that will make players' lives better, won't you kill the joy of this feature with the complications and inconveniences that will arise from the paperwork?
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Re: Citizenship documents

Postby Fostik » Thu Apr 09, 2026 4:44 pm

serVar161 wrote:Yes, as I wrote right away, the document will increase social impact: obtaining documents, theft, where to store them, loss, and reissuing documents. But is it fun?
I lost my keys, and it wasn't fun. Now I have to worry about documents? Isn't Haven stressful enough?


Ask zebra if it thinks lions hunting them is a good for evolution and food chain.

serVar161 wrote:On the other hand, bandits or animals are chasing you, but you can't enter a friendly village because "no document, no identity." Forgot your document? Go back home 1,000 kilometers and come back again—do you miss this running around with documents in real life?

Don't forget to get a permit to cut down trees, to mine minerals, a veterinarian's note, and a residence permit in the kingdom. Want to create a curiosity? Do you have a permit?


We are not discussing how personal and village claims or permissions work, nor there's a discussion about visitor debuff or criminal acts. You can't enter someone's else claim or open gates if you're not added to claim or village either way. You can't cut trees or mine minerals or alter any resources without criminal acts if they're claimed.
If you still want to keep raising this topic, read viewtopic.php?f=40&t=44710, and raise your own thread suggesting how would you see mutually exclusive actions dilemma solved.

Otherwise you are just trying to hijack the topic bringing unrelated stuff related to additional game permissions which were not suggested, what was suggested is token implementation of permissions granted to you in villages you don't belong to, to build complex relations and perhaps building serfdom for hermits around you.
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Re: Citizenship documents

Postby Regulus2424 » Thu Apr 09, 2026 5:02 pm

serVar161 wrote:I lost my keys

Do you think that the game development should be taking mentally challenged players into consideration? :?
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Re: Citizenship documents

Postby Massa » Thu Apr 09, 2026 6:41 pm

documents are an important part of history somewhat overlooked by this game

a stat, lp, exp, realm buff, etc. or intervillage stuff like fostik said would be a great work in. weird, niche, 'powerful'.
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Re: Citizenship documents

Postby serVar161 » Thu Apr 09, 2026 7:21 pm

Fostik wrote:Ask zebra if it thinks lions hunting them is a good for evolution and food chain.

If a lion needed a document allowing it to eat a zebra, it would be bad for evolution.
Fostik wrote:We are not discussing how personal and village claims or permissions work, nor there's a discussion about visitor debuff or criminal acts. You can't enter someone's else claim or open gates if you're not added to claim or village either way. You can't cut trees or mine minerals or alter any resources without criminal acts if they're claimed.
If you still want to keep raising this topic, read viewtopic.php?f=40&t=44710, and raise your own thread suggesting how would you see mutually exclusive actions dilemma solved.

Otherwise you are just trying to hijack the topic bringing unrelated stuff related to additional game permissions which were not suggested, what was suggested is token implementation of permissions granted to you in villages you don't belong to, to build complex relations and perhaps building serfdom for hermits around you.

I read it. It was interesting.
"In so doing, it would be an object of abject failure if, along with the beauties and wonders of real life, not also some of the difficulties associated with it were to be emulated.".с.
But some things from real life shouldn't be transferred to the game. I don't want to run around with a stack of documents.

I'm not trying to hijack the topic or change the conversation, I just thought you wanted to make it easier to obtain rights in another village with a document than through personal claims, groups, and so on.
If your goal is to create something like serfdom, with the issuance of corresponding documents, that's a different matter.
I'm simply writing my opinion on your proposal, possible pros, cons, and improvements.
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